2010년 4월 14일 수요일

uogamers-hybrid skill guide

Alchemy

  • 10.0 points in Alchemy adds 1 damage to explosion pots when thrown by an alchemist, up to a total of 10 extra points of damage for a GM Alchemist.
  • Potion strength is not affected by the creator's skill. A greater explosion potion is a greater explosion potion regardless of the skill of the creator.
  • Gm Alchemists can learn the art of glassblowing. This skill requires no skill point room.

Alchemical Table
 
Potion Name Min. Skill Success at Gm Skill Reagent Effects
Refresh 0.0 100% 1 Black Pearl Restores a portion of stamina
Total Refresh 25.0 100% 5 Black Pearl Restores full stamina
 
Agility 15.0 100% 1 Blood Moss Increase dexterity
Greater Agility 35.0 100% 3 Blood Moss Increases dexterity
 
Nightsight 0.0 100% 1 Spider's Silk Daylight until the next UO day
 
Lesser Heal 0.0 100% 1 Ginseng Heals a portion of hit points
Heal 15.0 100% 3 Ginseng Heals a portion of hit points
Greater Heal 55.0 90% 7 Ginseng Heals a portion of hit points
 
Strength 25.0 100% 2 Mandrake Root Increases strength
Greater Strength 45.0 100% 5 Mandrake Root Increases Strength
 
Lesser Poison 0.0 100% 1 Nightshade Applied to weapons and food
Poison 15.0 100% 2 Nightshade Applied to weapons and food
Greater Poison 55.0 90% 4 Nightshade Applied to weapons, food and plants
Deadly Poison 90.0 20% 8 Nightshade Applied to weapons and food
 
Lesser Cure 0.0 100% 1 Garlic Cures lesser poison
Cure 25.0 100% 3 Garlic Cures poison
Greater Cure 65.0 70% 6 Garlic Cures greater and deadly poison
 
Lesser Explosion 5.0 100% 3 Sulfurous Ash Causes a minor explosion
Explosion 35.0 100% 5 Sulfurous Ash Thrown to cause an explosion
Greater Explosion 65.0 70% 10 Sulfurous Ash Thrown to cause an explosion

Links

Anatomy

  • Skill 0 - 65.0 will show character strength when actively used.
  • Skill 65.1 - 100.0 will show character strength and dexterity when actively used.
  • Anatomy gives a bonus to the Healing skill of 1 point for every 6 points in Anatomy
  • Anatomy 60.0+ and Healing 60.0+ will allow the character a chance to cure poison with bandaids
  • Anatomy 80.0+ and Healing 80.0+ will allow the character a chance to resurrect another with bandaids.
  • Anatomy increases melee damage by 5% for every 10 points of anatomy.
    This applies to fencing, mace fighting, swordsmanship, and wrestling
  • Anatomy 80.0+ and Wrestling 80.0+ gives the ability to stun punch.
  • Anatomy 80.0+ and Mace Fighting 80.0+ gives the ability to deliver a crushing blow with two-handed weps.
  • Anatomy 80.0+ and Swordsmanship 80.0+ gives the ability to deliver a concussive blow with two-handed weps.
  • Anatomy 80.0+ and Fencing 80.0+ gives the ability to deliver a paralyzing blow with two-handed weps.
  • Anatomy + Evaluating Intelligence = Defensive wrestling.
    [Anatomy +Evaluating Intelligence]/2 = Level of Defensive Wrestling

 

Anatomy Table
 
Stat Levels Dexterity Strength
0-9 Like they barely manage to stay standing. Like they would have trouble lifting small objects
10-19 Very clumsy Rather feeble
20-29 Somewhat uncoordinated Somewhat weak
30-39 Moderately dexterous To be of normal strength
40-49 Somewhat agile Somewhat strong
50-59 Very agile Very strong
60-69 Extremely agile Extremely strong
70-79 Extraordinarily agile Extraordinarily strong
80-89 Moves like quicksilver Strong as an ox
90-99 One of the fastest people you have ever seen One of the strongest people you have ever seen
100+ Superhumanly agile Superhumanly strong

Links

Animal Lore

  • Animal Lore 40.0+ and Veterinary 40.0+ will give a chance to cure pets with bandaids
  • Animal Lore 80.0+ and Veterinary 80.0+ will give a chance to resurrect dead (bonded) pets with bandaids
  • Animal lore at gm level gives one extra stable slot to stable pets

Pet Loyalty
 
If your pet is Its loyalty is
Wonderfully happy Extremely high
Extremely happy Very high
Very happy High
Rather happy Good
Happy Good
Content Neutral
Content, I suppose Neutral
Unhappy Low
Rather unhappy Low
Extremely unhappy Very low
Confused Extremely low

Links

Animal Taming

  • At Gm level, animal taming will give one extra slot in the stable

Taming Commands
Commands should be prefixed with the animal's name or 'all'; Rover come, all attack
 
Command     Result
Come Calls the pet to you. Players having trouble with pets being herded away may find come works better than follow
 
Drop The pet drops any items it may have to the ground.
 
Follow Targeting cursor; target the player/creature to be followed.
 
Follow Me Pets will follow their owner
 
Guard Commands the pet to guard its master. You cannot guard another character or creature.
 
Kill, Attack Targeting cursor; target the creature/player to be attacked.
 
Release Set your pet free. A gump pops up for confirmation before releasing the pet.
 
Stay Commands the pet to stay where they are.
 
Stop Commands the pet to stop what they are doing. If the pet is standing still, it will move one tile.
 
Transfer Transfer or sell a pet. Targeting cursor; target the player to receive the pet. Upon targeting, a trade window appears between the two parties. Gold, items or nothing may be exchanged for the pet depending on the two player's agreement.

Links

Archery

There are no special combat moves with archery.
Archery is affected by tactics and anatomy modifiers.

Links

Armor Modifiers

Magical Armor
Prefix Armor Hitpoint Bonus Suffix Armor Rating Bonus
Durable +5 Defense +5
Substantial +10 Guarding +10
Massive +15 Hardening +15
Fortified +20 Fortification +20
Indestructible +25 this item can break Invulnerability +25

Armor Ratings

Platemail Armor Rating
Ore Type AR Ore Type AR
iron 44 gold 54
dull copper 46 agapite 56
shadow 48 verite 58
copper 50 valorite 60
bronze 52


Ringmail Armor Rating
Ringmail AR is shown for the four pieces of exceptional ringmail (pure),
and for ringmail plus a gorget and plate helm to finish the set (full).
Ore Type Pure Full Ore Type Pure Full
Iron 21 30 Gold 28 40
Dull Copper 22 32 Agapite 30 42
Shadow 24 34 Verite 32 44
Copper 25 36 Valorite 33 46
Bronze 27 38


Chainmail Armor Rating
Chainmail AR is shown for the three pieces of exceptional chainmail (pure),
and for chainmail plus a gorget, plate gloves and plate arms to finish the set (full).
Ore Type Pure Full Ore Type Pure Full
Iron 24 37 Gold 30 45
Dull Copper 24 37 Agapite 31 47
Shadow 26 39 Verite 33 49
Copper 27 41 Valorite 34 51
Bronze 28 43

Arms Lore

  • Armslore 80.0+ and Wrestling 80.0+ gives the chance to disarm.

Condition of Armor or Weapons
Item condition Assessment message
100% Brand new
90% Almost new
80% Barely used, with a few nicks and scrapes
70% Fairly good condition
60% Suffered some wear and tear
50% Well used
40% Rather Battered
30% Somewhat badly damaged
20% Flimsy and not trustworthy
10% Falling Apart

Armor Protection
Armor Rating Assessment message
31+ Is superbly crafted to provide maximum protection
26-30 Offers excellent protection
21-25 Is a superior defense against attack
16-20 Serves as sturdy protection
11-15 Offers some protection against blows
6-10 Provides very little protection
1-5 Provides almost no protection
0 Offers no defense against attackers

Weapon Damage
Average Damage Assessment message
26+ Would be extraordinarily deadly
21-25 Would be a superior weapon
16-20 Would inflict serious damage and pain
11-15 Likely hurt opponent a fair amount
6-10 Would do some damage
3-5 Would do minimal damage
0-2 Might scratch their opponent slightly

Links

Banking Commands

Bank commands must be said within seven tiles of a banker. Walls make no difference. Banking commands can be used outside most bank walls even with the banker inside the building.

  • bank - opens your bank box; can be said alone or in a sentence bank; open my bank box!
  • bank balance, statement - the banker will state the balance of gold in your bank. Cheques are not included in this total.
  • Check [amount] - creates a check in the amount specified within the bank box. Minimum 5000gp/maximum 1 000 000 gp check 10000
  • Withdraw [amount] - places the amount requested in your backpack in gold coins. You cannot withdraw more than you can carry with this command withdraw 2000

Links

Begging

Skill Bonus - Charts - Complimentary Skills

Npc Response Meaning
I feel sorry for thee... Thou dost not look trustworthy... no gold for thee today! The response you get from a Town Crier. You cannot beg from those.
Thou dost not look trustworthy... no gold for thee today! This NPC has no backpack, so it will never give a you any gold.
You are too far away... Stand closer to the NPC and try again
You couldn't beg from it anyway Yes you can; Stand closer to the NPC and try again
They seem unwilling to give you any money Begging failed
I feel sorry for thee... here have a gold coin Begging succeeded

Links

Blacksmithing

  • At 70.0+ Blacksmithing, players have a chance to obtain a large bulk order.
  • Blacksmithing is combined with Carpentry to create forges and anvils.

Blacksmithy Table - items
Item Supplies Minimum Blacksmithy Skill
Ringmail Armor
ringmail gloves 10 ingots 12.0
ringmail leggings 16 ingots 19.4
ringmail sleeves 14 ingots 16.9
ringmail tunic 18 ingots 21.9
Chainmail
chainmail coif 10 ingots 14.5
chainmail leggings 18 ingots 36.7
chainmail tunic 20 ingots 39.1
Platemail
platemail arms 18 ingots 66.3
platemail gloves 12 ingots 58.9
platemail gorget 10 ingots 56.4
platemail legs 20 ingots 68.8
platemail tunic 25 ingots 75.0
platemail - female 20 ingots 44.1
dragon barding deed 750 ingots 72.5
Helmets
bascinet 15 ingots 8.3
close helmet 15 ingots 37.9
helmet 15 ingots 37.9
norse helm 15 ingots 37.9
plate helm 15 ingots 62.6
Shields
buckler 10 ingots 0.0
bronze shield 12 ingots 0.0
heater shield 18 ingots 24.3
metal shield 14 ingots 0.0
metal kite shield 16 ingots 4.6
tear kite shield 8 ingots 0.0
Bladed
broadsword 10 ingots 35.4
cutlass 8 ingots 24.3
dagger 3 ingots 0.0
katana 8 ingots 44.1
kryss 8 ingots 36.7
longsword 12 ingots 28.0
scimitar 10 ingots 31.7
viking sword 14 ingots 24.3
Axes
axe 14 ingots 34.2
battle axe 14 ingots 30.5
double axe 12 ingots 29.3
executioner's axe 14 ingots 34.2
large battle axe 12 ingots 28.8
two handed axe 16 ingots 33.0
war axe 16 ingots 39.1
Polearms
bardiche 18 ingots 31.7
halberd 20 ingots 39.1
short spear 6 ingots 45.3
spear 12 ingots 49.0
war fork 12 ingots 42.9
Bashing
hammer pick 16 ingots 34.2
mace 6 ingots 14.5
maul 10 ingots 19.4
war mace 14 ingots 28.0
war hammer 16 ingots 34.2
Dragon Scale Armor
dragon gloves 16 dragon scales 68.9
dragon helm 20 dragon scales 72.6
dragon leggings 28 dragon scales 78.8
dragon sleeves 24 dragon scales 76.3
dragon breastplate 36 dragon scales 85.0
Combined Skills
small forge 5 boards or logs, 75 ingots 73.6 carpentry, 75.0 blacksmithy
large forge - east 5 boards or logs, 100 ingots 78.9 carpentry, 80.0 blacksmithy
large forge - south 5 boards or logs, 100 ingots 78.9 carpentry, 80.0 blacksmithy
anvil - east 5 boards or logs, 150 ingots 73.6 carpentry, 75.0 blacksmithy
anvil - south 5 boards or logs, 150 ingots 73.6 carpentry, 75.0 blacksmithy

Blacksmithy Table - ores
Ore Type Min Smithy Skill
Dull Copper 65.0
Shadow 70.0
Copper 75.0
Bronze 80.0
Golden 85.0
Agapite 90.0
Verite 95.0
Valorite 99.0

Links

Boat Commands

Boats are refreshed by using the gangplank just like you would refresh a house by using the door. Boats have a nine day decay rate.

  • Forward - Moves the ship forward.
  • Backward, Back - Moves the ship back
  • Stop - Stops current ship movement.
  • Drop anchor - Toggles ship movement off.
  • Raise anchor - Toggles ship movement on.
  • Turn left, port - Left turn. If the boat is moving, it will turn and continue moving.
  • Left, Drift Left - Move left without turning the boat
  • Turn right, starboard - Right turn. If the boat is moving, it will turn and continue moving.
  • Right, Drift Right - Move right without turning the boat
  • Turn around, Come About - Turn around. If the boat is moving, it will turn and continue moving.
  • Forward Left, Forward Right, Backward Left, Backward Right, Back Left, Back Right - Move in the direction indicated.
  • One Forward, One left, One right, One Backward, One Back - Move one tile in the direction indicated, then stop.

Bowcraft and Fletching

  • At GM level, Juka Bows can be turned into Slayer Bows

Bowcraft and Fletching Table
Item Supplies Minimum Skill GM Success Rate
Materials
Kindling 1 board or log 0.0 100.0%
Shaft 1 board or log 0.0 100.0%
Ammunition
Arrow 1 shaft, 1 feather 0.0 100.0%
Crossbow Bolt 1 shaft, 1 feather 0.0 100.0%
Weapons
Bow 7 boards or logs 30.0 100.0 Normal% 58.8% Exceptional
Crossbow 7 boards or logs 60.0 100.0% Normal 40.0% Exceptional
Heavy Crossbow 10 boards or logs 80.0 75.0% Normal 27.5% Exceptional

Carpentry

  • Carpentry and Musicianship is needed to craft instruments.
  • Carpentry and Blacksmithing is needed to craft forges and anvils.
  • Carpentry and Tailoring is needed to craft looms, spinning wheels, dress forms,
    fishing poles, beds, training dummies, and pickpocket dips
  • Caprentry and Magery is needed to craft pentagrams and abbatiors.
  • Carpentry and Tinkering is needed to craft ovens and flour mills.
  • Carpenters with 91.0 skill can use a taxidermy kit.
  • Gm Carpenters can learn the skill Stone Crafting. No skill room is needed for this skill

Carpentry Table
Other
Item Supplies Minimum Carpentry Skill Success Rate at 100.0 Skill
board 1 log per board 0.0 100.0%
barrel staves 5 boards 0.0 100.0%
barrel lid 4 boards 11.0 100.0%
music stand - short 15 boards 78.9 92.2%
music stand - tall 20 boards 81.5 87.0%
easel 20 boards 86.8 76.4%
Furniture
Item Supplies Minimum Carpentry Skill Success Rate
foot stool 9 boards 11.0 100.0%
stool 9 boards 11.0 100.0%
straw chair 13 boards 21.0 100.0%
wooden chair 13 boards 21.0 100.0%
Vesper style chair 15 boards 42.1 100.0%
Trinsic style chair 13 boards 42.1 100.0%
wooden bench 17 boards 52.6 100.0%
wooden throne 17 boards 52.6 100.0%
Magincia style throne 19 boards 73.6 100.0%
small table 17 boards 42.1 100.0%
writing table 17 boards 63.1 100.0%
large table 23 boards 63.1 100.0%
Yew wood table 27 boards 84.2 81.6%
Containers
Item Supplies Minimum Carpentry Skill Success Rate
wooden box 10 boards 21.0 100.0%
small crate 8 boards 10.0 100.0%
medium crate 15 boards 31.0 100.0%
large crate 18 boards 47.3 100.0%
wooden chest 20 boards 73.6 100.0%
wooden shelf 25 boards 31.5 100.0%
armoire (red) 35 boards 84.2 81.6%
armoire 35 boards 84.2 81.6%
keg 3 barrel staves
1 barrel hoop
1 barrel lid
57.8 100.0%
Weapons and Armor
Item Supplies Minimum Carpentry Skill Success Rate
shepherd's crook 7 boards 78.9 92.2% normal, 32.2% exceptional
quarter staff 6 boards 73.6 100.0% normal, 42.8% exceptional
gnarled staff 7 boards 78.9 92.2% normal, 32.2% exceptional
wooden shield 9 boards 52.6 100.0% normal, 84.8% exceptional
fishing pole 5 boards, 5 cloth 68.4 carpentry, 40.0 tailoring 100.0%
Instruments
all instruments require 45.0 skill in musicianship as well as the carpentry skill
Item Supplies Minimum Carpentry Skill Success Rate
lap harp 20 boards, 10 cloth 63.1 100.0%
standing harp 35 boards, 15 cloth 78.9 92.2%
drum 20 boards, 10 cloth 57.8 100.0%
lute 25 boards, 10 cloth 68.4 100.0%
tambourine 15 boards, 10 cloth 57.8 100.0%
tambourine - tassel 15 boards, 15 cloth 57.8 100.0%
Misc Add-ons
add-ons come in two directions, south and east; non-turnable
Item Supplies Minimum Skill Success Rate
small bed; two directions 100 boards, 100 cloth 94.7 carpentry; 75.0 tailoring 64.4%
large bed; two directions 150 boards, 150 cloth 94.7 carpentry; 75.0 tailoring 64.4%
dartboard; two directions 5 boards 15.7 carpentry 100.0%
ballot box 5 boards 47.3 100.0%
pentagram 100 boards, 40 ingots 100.0 carpentry; 75.0 magery 50.0%
abbatoir 100 boards, 40 ingots 100 carpentry; 50.0 magery 50.0%
Blacksmithy
Item Supplies Minimum Skill Success Rate
small forge 5 boards, 75 ingots 73.6 carpentry, 75.0 blacksmithy 100.0%
large forge; two directions 5 boards, 100 ingots 78.9 carpentry; 80.0 blacksmithing 92.2%
anvil; two directions 5 boards, 150 ingots 73.6 carpentry; 75.0 blacksmithy 100.0%
Training
Item Supplies Minimum Skill Success Rate
training dummy; two directions 55 boards, 60 cloth 68.4 carpentry; 50.0 tailoring 100.0%
pockpicket dip; two directions 65 boards, 60 cloth 73.6 carpentry; 50.0 tailoring 100.0%
Tailoring
Item Supplies Minimum Skill Success Rate
dressform 25 boards, 10 cloth 63.1 carpentry; 65.0 tailoring 100.0%
spinning wheel; two directions 75 boards, 25 cloth 73.6 carpentry; 65.0 tailoring 100.0%
loom; two directions 85 boards; 25 cloth 84.2 carpentry; 65.0 tailoring 81.6%
Cooking
Item Supplies Minimum Skill Success Rate
stone oven; two directions 85 boards, 125 ingots 68.4 carpentry; 50.0 tinkering 100.0%
flour mill; two directions 100 boards, 50 ingots 94.7 carpentry; 50.0 tinkering 60.6%
water trough; two directions 150 boards 94.7 carpentry 60.6%

Links

Cartography

Map Type Minimum Cartography Required
Local map 10.0
City Map 25.0
Sea Chart 35.0
World map 39.5



Treasure Map Level Minimum Cartography Required
Level 1 - Plainly Drawn 30.0
Level 2 - Expertly Drawn 70.0
Level 3 - Adeptly Drawn 80.0
Level 4 - Cleverly Drawn 90.0
Level 5 - Deviously Drawn 100.0

Links

Cooking

  • Cooking 80.0 is needed to make savage kin paint from tribal berries.

Cooking Table
Item Supplies Minimum Cooking Skill
Ingredients
dough 1 flour, 1 water 0.0
sweet dough 1 dough, 1 honey 0.0
cake mix 1 flour, 1 sweet dough 0.0
cookie mix 1 honey, 1 sweet dough 0.0
savage kin paint 1 flour, 1 tribal berries 80.0
Preparations
unbaked quiche 1 dough, 1 egg 0.0
unbaked meat pie 1 dough, 1 raw meat 0.0
uncooked sausage pizza 1 dough, 1 sausage 0.0
uncooked cheese pizza 1 dough, 1 cheese 0.0
unbaked fruit pie 1 dough, 1 pears 0.0
unbaked peach cobbler 1 dough, 1 peaches 0.0
unbaked apple pie 1 dough, 1 apple 0.0
unbaked pumpkin pie 1 dough, 1 pumpkin 0.0
Baking
bread loaf 1 dough 0.0.
pan of cookies 1 cookie mix 0.0
cake 1 cake mix 0.0
muffins 1 sweet dough 0.0
baked quiche 1 uncooked quiche 0.0
baked meat pie 1 uncooked meat pie 0.0
sausage pizza 1 uncooked sausage pizza 0.0
cheese pizza 1 uncooked cheese pizza 0.0
baked fruit pie 1 uncooked fruit pie 0.0
baked peach cobbler uncooked peach cobbler 0.0
baked apple pie 1 uncooked apple pie 0.0
baked pumpkin pie 1 uncooked pumpkin pie 0.0
Barbeque
cooked bird 1 raw bird 0.0
chicken leg 1 raw chicken leg 0.0
fish steak 1 raw fish steak 0.0
fried eggs 1 egg 0.0
leg of lamb raw legs of lamb 0.0
cut of ribs 1 raw ribs 0.0

Detect Hidden

  • Detect Hidden 50.0+ and Lockpicking 50.0+ is required to train the Remove Trap skill.
  • Detect Hidden always works at gm level for players inside a friended, coowned, or owned house. All players hidden inside the house will be revealed with this skill.

Links

Discordance

  • Gm level discordance drops creature stats by 18-20%
  • Required to provoke some creatures; use discordance on them first
  • Combines with musicianship, provocation, and peacemaking to increase fire horn damage
  • Gm Musicianship is required for this skill

Duel Pit Commands

  • Showladder - Shows your current rank.
  • Viewladder - Brings up a cursor to view another character's rank.
  • I wish to duel - Brings up the dueling gump.
  • I yield - Yields from a duel.

Emotes and Communications

  • The following UO commands can change the range your text can be seen or express action. A space always follows before the speech text.
    • ! - allows you to yell, your text seen further than the immediate screen ! Leather for Sale
    • ; - allows you to whisper, only those on the same tile or a tile beside you will see your text ; Everyone on the noob
    • : - used for emoting an action; the action comes up with an * on each side and in a different color (set in options) than normal text to indicate an emote : laughs
    • [g - used for communicating with guildmates; all online guildmates will see this text regardless of where they are ingame.[g hey, who's on?
    • / - used for communicating with partymates; all members of your party will see this text regardless of where they are ingame. Often used for trade communication. / how much for your sandals?

  • The following list of words can be used with the command [e to emote an action accompanied by an in-game sound.
    • ah
    • ahha
    • applaud, clap
    • blownose
    • burp
    • clearthroat
    • cough
    • bscough
    • cry
    • fart
    • gasp
    • giggle, laugh
    • groan
    • growl
    • hey
    • hiccup
    • huh
    • kiss
    • no
    • oh
    • oooh
    • oops
    • puke
    • scream
    • shush
    • sigh
    • sneeze
    • sniff
    • snore
    • spit
    • woohoo
    • whistle
    • yawn
    • yea
    • yell

Evaluating Intelligence

  • Evaluating Intelligence + Anatomy = Defensive wrestling.
    [Evaluating Intelligence + Anatomy]/2 = Level of Defensive Wrestling
  • Evaluating Intelligence is also involved in calculating the potential damage done by spellcasters. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your magery skill level, your eval int level and the victim's resisting spells skill level.

Description Approximate Intelligence
Slightly less than a rock 1-9
Fairly stupid 10-19
Not the brightest 20-29
About Average 30-39
Moderately intelligent 40-49
Very intelligent 50-59
Extremely intelligent 60-69
Extraordinarily intelligent 70-70
Like a formidable intellect, well beyond even the extraordinary 80-80
Like a definite genius 90-99
Superhumanly intelligent in a manner you cannot comprehend 100+

Faction Commands

  • There is no command to join factions. To participate, your character must go to the faction base of your choice. Use the stone outside the base to join. Each faction has its own signup stone.
  • There is no command to leave factions. To leave, your character must go to the faction stone inside the faction base. This is a different stone than the sign up stone. Use the stone and choose the leave faction option.
  • Leaving a faction is not immediate. It will take three days to be removed from the faction once you have left the faction by using the stone.
  • The following commands can be used by factioners. Some can only be used by specific members, the Commander for example.
    • Showscore, Punkte, Montrerscore - Displays your current kill points
    • What is my faction term status - Displays the time left before you are removed from factions; For players who have removed themselves from factions at the faction stone.
    • I honor your leadership - Target a player to transfer a portion of your killpoints to them. The targeted person must be in the same faction.
    • Message Faction - Used by the Commander; Enables the Faction Commander to send a message to all faction members.
    • I am sheriff - Used by the Sheriff to perform official duties; the Faction Commander must first assign the Sheriff.
    • I wish to access the city treasury - used by the Finance Minster to access the town finance options; the Faction Commander must assign the Finance Minister first.
    • Orders Attack [faction] - Faction guard command. When spoken in succession, the guard will attack members of the specified faction on sight.
    • Orders Follow - faction guard command. When spoken in succession, the guard will follow the faction member.
    • Orders Ignore [faction] - faction guard command. When spoken in succession, the guard will ignore all members of the specified faction.
    • Orders Patrol - faction guard command. When spoken in succession, the guard will patrol the immediate area around him.
    • Orders Warn [faction] - faction guard command. When spoken in succession, the guard will call out a warning when members of the specified faction are in the area.
    • You are fired - said by the Faction Commander to a faction guard, this command will dismiss the NPC.

Fencing

  • Fencing 80.0+ and Anatomy 80.0+ gives the ability to deliver a paralyzing blow with two-handed weps.

Fishing

  • Fishing 65.0 can fish up sunken treasure
  • Fishing 100.0 can fish up MIBs

Forensic Evaluation

  • Forensic Evaluation 100.0 can detect thieves

Glassblowing

  • Alchemy 100.0 is required to learn glassblowing.
  • No skill room needed for this skill

Glassblowing Table
Item Resources Success Rate Additional Colors
empty bottle 1 sand 95% -
small flask 2 sand 95% red, blue, green
medium flask 3 sand 95% yellow, red, empty(gray)
curved flask 2 sand 85% red, teal, blue, green
large flask 4 sand 85% purple, empty(grey)
large flask 5 sand 80% purple, empty(gray)
bubbling medium flask 5 sand 80% bubbles when locked down
bubbling large flask 5 sand 80% bubbles when locked down
bubbling medium flask 7 sand 80% bubbles when locked down
empty vials 8 sand 70% -
full vials 9 sand 70% -
hourglass 10 sand 50% turn with a house tool to start/stop spinning

Links

Guild Commands

  • I resign from my guild - Leave the guild you are currently in.

Healing

  • Healing takes a bonus from anatomy of 1 point for every 6 points in Anatomy
  • Healing 60.0+ and Anatomy 60.0+ will allow the character a chance to cure poison with bandaids
  • Healing 80.0+ and Anatomy 80.0+ will allow the character a chance to resurrect another with bandaids.

Hide-Bearing and Resource Creatures

Creature Hide Ribs Scales Feathers
Alligator 24 spined 1 - -
Ancient Wyrm 80 barbed 19 12 -
Bird (all) - 1 raw bird - 50
Black Bear 24 hide 1 - -
Boar - 2 - -
Brown Bear 24 hide 1 - -
Bull 30 hide 10 - -
Bullfrog 8 hide 1 - -
Cat - 1 - -
Centaur 16 spined 1 - -
Chicken - 1 raw bird - 50
Cougar 20 hide 1 - -
Cow 24 hide 8 - -
Deep Sea Serpent - 1 8 -
Desert Ostard - 1 - -
Dire Wolf 14 spined 1 - -
Dog - 1 - -
Dolphin - 1 - -
Dragon 40 barbed 19 7 red -
Drake 40 horned 10 2 -
Eagle - 1 raw bird - 72
Forest Ostard - 3 - -
Frenzied Ostard - 3 - -
Giant Ice Serpent 30 spined 4 - -
Giant Rat 12 hide 1 - -
Giant Serpent 30 spined 4 - -
Giant Toad 24 Spined - - -
Goat 16 hide 2 - -
Gorilla 24 hide 1 - -
Great Hart 30 6 - -
Grey Wolf 12 hide 1 - -
Grizzly Bear 32 hide 2 - -
Harpy - 4 raw birds - 100
Hind 16 hide 5 - -
Horse 16 hide 5 - -
Ice Snake - 1 - -
Ki-Rin 20 horned 3 - -
Lava Lizard 24 spined - - -
Lava Serpent 30 spined 4 ribs
Lava Snake - 1 - -
Lizardman 24 spined 1
Llama 24 hide 1 - -
Mountain Goat 24 hide 2 - -
Nightmare 20 barbed 5 - -
Pack Horse 20 hide 3 - -
Pack Llama - 1 - -
Panther 20 hide 1 - -
Pig - 1 - -
Polar Bear 32 hide 2 rib - -
Rabbit 2 hide 1 - -
Rat - 1 - -
Ratman 16 spined - - -
Ratman Archer 16 spined - - -
Ratman Mage 16 spined - - -
Ridable Llama 24 hide 1 - -
Ridgeback 24 spined 1 - -
Sea Serpent 20 horned - 8 -
Serpentine Dragon 40 barbed 19 6 -
Sewer Rat - 1 - -
Shadow Wyrm 40 barbed 19 10 -
Sheep 6 wool 3 raw leg of lamb - -
Silver Serpent - 1 - -
Skeletal Dragon 40 barbed 19 - -
Snake - 1 - -
Snow Leopard 16 hide 1 - -
Swampdragon 40 hide 19 5 green -
Timber Wolf 10 hide 1 - -
Vorpal Bunny 2 hide 1
Walrus 24 hide 1 - -
White Wolf 12 hide 1 - -
Wyvern 40 horned 10 - -

Hiding

  • Hiding 80.0 minimum is required to Stealth.

House Commands

  • Owner Commands
    • I wish to secure this - used to secure a container. The chest has limited access according to the security level set - owner, coowner, friends, or anyone. In a classic house the owner must release and resecure a container to change the security level. Custom housing provides a gump on the container for security levels.
    • I wish to place a trash barrel - places a trash barrel on the tile you stand on. To move the trash barrel, stand on a new tile and repeat the command. To remove a trash barrel, use a hatchet/axe on the barrel.
    • Deeded house addons (loom, forge, etc) can only be added or removed by the owner. To redeed these items, use an axe/hatchet on them. The deed appears in the owners pack.
  • Coowner, owner commands
    • I wish to release this - to release locked down and secured items. Secured items must be released by the owner.
    • I wish to lock this down - locks down the container or item. Items in locked containers become locked inside the container.
    • I wish to place a strongbox - Used by the coowner to provide a secured container for them. This container is not accessible by the owner. To remove the container the coowner must be removed from the housing list. An axe is then used on the box to remove it.
  • Friends, coowners, owners commands
    • Remove thyself - gives a target for ejecting a player/creature. Those ejected can reenter the house.
    • I ban thee - Ejects the player/creature and sets a permanent ban for their reentry. Banned players stay banned until the ban is lifted by an owner or coowner.

Links

House Stages

  • Housing timers last 14 days
  • New housing cannot be placed until the area is clear of items and containers
  • Housing can be placed over people and ghosts, who will be moved beneath the house sign
  • Housing Times are as follows for each stage

    Stage Stage Duration Time in Days Percentage of Total Time
    Like New 33 min. 32 sec. .02329 00.0 - 00.4
    Slightly Worn 83 hours 51 min. 36 sec. 3.49417 00.5 - 24.9
    Somewhat Worn 83 hours 51 min. 36 sec. 3.49417 25.0 - 49.9
    Fairly Worn 83 hours 51 min. 36 sec. 3.49417 50.0 - 74.9
    Greatly Worn 67 hours 5 min. 12 sec. 2.79534 75.0 - 94.9
    IDOC 16 hours 46 min. 19 sec. .69883 95.0 - 100

Inscription

  • Inscription gives a bonus to defensive spells. No bonus is given for offensive spells.
    • Reactive armor - lasts longer
    • Protection - increase protection disrupt rate from 50% to 75% for three minutes
    • Magic reflection - increase magic reflection circles from 8 to 15 circles.
      If you are not gm in inscription, the number of circles you can reflect can be calculated as:
      1 + (Magery + Inscription) /100) x 7 = circles of reflection

Inscription Table
Scroll Reagents Required Mana Required Minimum Skill Blank Scrolls
First Circle
reactive armor garlic, spider's silk, sulfurous ash 4 0.0 1
clumsy bloodmoss, nightshade 4 0.0 1
create food garlic, ginseng, mandrake root 4 0.0 1
feeblemind nightshade, ginseng 4 0.0 1
heal garlic, ginseng, spider's silk 4 0.0 1
magic arrow sulfurous ash 4 0.0 1
night sight spider's silk, sulfurous ash 4 0.0 1
weaken garlic, nightshade 4 0.0 1
Second Circle
agility bloodmoss, mandrake root 6 0.0 1
cunning mandrake root, nightshade 6 0.0 1
cure garlic, ginseng 6 0.0 1
harm nightshade, spider's silk 6 0.0 1
magic trap garlic, sulfurous ash, spider's silk 6 0.0 1
magic untrap bloodmoss, sulfurous ash 6 0.0 1
protection garlic, ginseng, sulfurous ash 6 0.0 1
strength mandrake root, nightshade 6 0.0 1
Third Circle
bless garlic, mandrake root 9 3.5 1
fireball black pearl 9 3.5 1
magic lock bloodmoss, garlic, sulfurous ash 9 3.5 1
poison nightshade 9 3.5 1
telekinesis garlic, spider's silk, sulfurous ash 9 3.5 1
telport bloodmoss, mandrake root 9 3.5 1
unlock bloodmoss, sulfurous ash 9 3.5 1
wall of stone bloodmoss, garlic 9 3.5 1
Fourth Circle
arch cure garlic, ginseng, mandrake root 11 17.8 1
arch protection garlic, ginseng, mandrake root, sulfurous ash 11 17.8 1
curse garlic, nightshade, sulfurous ash 11 17.8 1
fire field black pearl, spider's silk, sulfurous ash 11 17.8 1
greater heal garlic, ginseng, mandrake root, spider's silk 11 17.8 1
lightning madrake root, sulfurous ash 11 17.8 1
mana drain black pearl, mandrake root, spider's silk 11 17.8 1
recall black pearl, bloodmoss, mandrake root 11 17.8 1
Fifth Circle
blade spirits black pearl, mandrake root, nightshade 14 32.1 1
dispel field garlic, black pearl, spider's silk, sulfurous ash 14 32.1 1
incognito bloodmoss, garlic, nightshade 14 32.1 1
magic refelction garlic, mandrake root, spider's silk 14 32.1 1
mind blast black pearl, mandrake root, nightshade, sulfurous ash 14 32.1 1
paralyze garlic, mandrake root, spider's silk 14 32.1 1
poison field black pearl, nightshade, spider's silk 14 32.1 1
summon creature bloodmoss, mandrake root, spider's silk 14 32.1 1
Sixth Circle
dispel garlic, mandrake root, sulfurous ash 20 46.4 1
energy bolt black pearl, nightshade 20 46.4 1
explosion bloodmoss, mandrake root 20 46.4 1
invisibility bloodmoss, nightshade 20 46.4 1
mark black pearl, bloodmoss, mandrake root 20 46.4 1
mass curse garlic, mandrake root, nightshade, sulfurous ash 20 46.4 1
paralyze field black pearl, ginseng, spider's silk 20 46.4 1
reveal bloodmoss, sulfurous ash 20 46.4 1
Seventh Circle
chain lightning black pearl, mandrake root, blood moss, sulfurous ash 40 60.7 1
energy field black pearl, mandrake root, spider's silk, sulfurous ash 40 60.7 1
flamestrike spider's silk, sulfurous ash 40 60.7 1
gate travel black pearl, mandrake root, sulfurous ash 40 60.7 1
mana vampire black pearl, bloodmoss, mandrake root, spider's silk 40 60.7 1
mass dispel black pearl, garlic, mandrake root, sulfurous ash 40 60.7 1
meteor swarm bloodmoss, spider's silk, mandrake root, sulfurous ash 40 60.7 1
polymorph bloodmoss, mandrake root, spider's silk 40 60.7 1
Eighth Circle
earthquake bloodmoss, ginseng, mandrake root, sulfurous ash 50 75.0 1
energy vortex black pearl, bloodmoss, mandrake root, nightshade 50 75.0 1
resurrection bloodmoss, garlic, ginseng 50 75.0 1
summon air elemental bloodmoss, mandrake root, spider's silk 50 75.0 1
summon daemon blood moss, mandrake root, spider's silk, sulfurous ash 50 75.0 1
summon earth elemental bloodmoss, mandrake root, spider's silk 50 75.0 1
summon fire elemental bloodmoss, mandrake root, spider's silk, sulfurous ash 50 75.0 1
summon water elemental bloodmoss, mandrake root, spider's silk 50 75.0 1
Other
Item Scrolls and Supplies Mana Required Skill Required
Runebooks 8 blank scrolls; 1 recall scroll
1 gate scroll, 1 unmarked rune
0.0 45.0
Bulk Order Book 10 blank scrolls 0.0 65.0

Item Identification

Links

Lockpicking

Lumberjacking

Mace Fighting

  • Mace Fighting 80.0+ and Anatomy 80.0+ gives the ability to deliver a crushing blow with two-handed weps.

Magery

Meditation

Mining

Ore Type Min Mining Skill
Dull Copper 65.0
Shadow 70.0
Copper 75.0
Bronze 80.0
Golden 85.0
Agapite 90.0
Verite 95.0
Valorite 99.0

Miscellaneous Commands

  • I must consider my sins - displays your current short term and long term murder counts on your character.
  • Order Shield/Chaos Shield - said to an order/chaos guard to recieve a shield of the same alignment.

Musicianship

NPC Commands

Use the following commands with npcs. The commands should be preceded by the vendors name. Sally buy

  • All NPCS
    • time - the npc will tell you the time of day
    • move - the npc will move one tile
  • Merchant NPCs
    • Merchant NPCs will respond if their name is replaced with the word vendor. The closest npc to you will respond. Vendor buy
    • Buy - a gump appears as two scrolls, showing the vendors inventory
    • Sell - a gump appears listing items you carry that the npc is willing to purchase.
    • Train, Teach - the npc will offer a list of skills they can train
    • Train [skill] - the npc will inform of the amount of gold needed to train. Any portion of this amount can be dropped on the vendor; training points received proportional to the gold given.
  • Guildmaster NPCs
    • join. The guildmaster will inform you of the gold needed to join their guild. Drop this amount on the vendor.
  • Nobles; Escorts
    • Destination - the npc will inform you where he/she needs to go.
    • I will take thee - accepts the escort. The noble character will follow you by foot and through gates. Once you have brought the escort to their destination, payment is given.

Parrying

Links

Peacemaking

Pet Commands

Preface the command with the pets name or 'all'. Rover stay; All attack

  • Stay - commands the pet to stay put and to stop following you.
  • Follow (target) - commands the pet to follow a target.
  • Kill (target) - commands the pet to attack a target.
  • Guard (target) - commands the pet to guard a target.
  • Stop - commands the pet to stop all actions; pets already stopped will move away
  • Release - reverses taming. Releases pet back into the. wild
  • Transfer (target) - Opens a trade window for the pet with the targeted player.
  • Drop - the pet drops any loot they may be carrying. Used on creatures like nightmares and dragons.

Player Vendor Commands

Use the following commands with your house vendors. These can only be used by the player who owns the vendor.

  • [vendorname] collect - the vendor will ask you how much you want to collect. Leave enough to keep them paid if they are to be used further. Enter the amount you want to take as speech and hit enter. A check for that amount is deposited in your bank. Fred collect
  • vendor collect - the closest vendor you own from a tile away will deposit everything they have in your account.
  • [vendor name] dismiss - the vendor disappears. Be sure everything you want to keep has been taken off the vendor. Martha dismiss

Poisoning

Potion Kegs

Potion Keg Quantity
If the keg shows: It contains:
The keg is empty 0 potions
The keg is nearly empty 1-4
The keg is not very full 5-19
The keg is about one quarter full 20-29
The keg is about one third full 30-39
The keg is almost half full 40-46
The keg is approximately half full 47-53
The keg is more than half full 54-69
The keg is about three quarters full 70-79
The keg is very full 80-95
The liquid is almost to the top of the keg 96-99
The keg is completely full 100 potions

Links

  • Alchemy Guide - Tessa's Cove
    Potion keg information at the bottom of the Alchemy guide.

Provocation

Resisting Spells

Reputation - Fame/Karma Titles

There is no way to tell your fame and karma but you can appoximate by comparing your title to this chart

Points Fame
  0 - 1249 1250 - 2499 2500 - 4999 5000 - 9999 10 000+
Karma
10 000 and up
Trustworthy Estimable Great Glorious Glorious Lord
Glorious Lady
Karma
9 999 - 5 000
Honest Commendable Famed Illustrious Illustrious Lord
Illustrious Lady
Karma
4 999 - 2 500
Good Honorable Admirable Noble Noble Lord
Noble Lady
Karma
2 499 - 1 250
Kind Respectable Proper Eminent Eminent Lord
Eminent Lady
Karma
1 249 - 625
Fair Upstanding Reputable Distinguished Distinguished Lord
Distinguished Lady
Karma
624 - -624
no title Notable Prominent Renowned Lord; Lady
Karma
-625 - -1 249
Rude Disreputable Notorious Infamous Dishonored Lord
Dishonored Lady
Karma
-1 250 - -2 499
Unsavory Dishonorable Ignoble Sinister Sinister Lord
Sinister Lady
Karma
-2 500 - -4 999
Scoundrel Malicious Vile Villianous Dark Lord
Dark Lady
Karma
-5 000 - -9 999
Despicable Dastardly Wicked Evil Evil Lord
Evil Lady
Karma
-10 000 or less
Outcast Wretched Nefarious Dread Dread Lord
Dread Lady

RunUO Commands

A complete list of runuo commands can be viewed in-game with [help

  • [Account - Account Management Screen; change your password, change your registered emails or view a list of ips that have accessed your account.
  • [Auth (Validation Key) - Account Validation; for use when changes are made through [account. The key is sent to your registered email to be entered in-game.
  • [ClaimDonation - brings up the Claim Donation Form.
  • [echo - speech appears as a system message. [echo test this
  • [emote (text), [e (text) - emotes with sounds; see the complete list under emotes. [e cough
  • [G , [GC , [GuildChat - chat to guild members. [G anyone on?
  • [Helpinfo - Gives you information in-game about the runuo commands
  • [PrivateChar - removes character details from the public at My UO:Gamers
  • [PublicChar - displays character details from the public at My UO:Gamers

Shrine Commands

The following words unlock your karma at the corresponding shrine

  • bal - Chaos Shrine
  • mu - Compassion Shrine
  • ahm - Honesty Shrine
  • summ - Honor Shrine
  • lum - Humility Shrine
  • beh - Justice Shrine
  • cah - Sacrifice Shrine
  • om - Spirtuality Shrine
  • ra - Valor Shrine

Snooping

Stable Commands

The following words are used with a stablemaster, animal trainer or ranger

  • Claim - retrieves all pets stabled
  • Claim list - Lists all pets stabled. Choose the pet to be retrieved.
  • Stable, Stall - target pet to be stabled. You cannot stable a pack animal with items in its pack.

Stealing

  • To join the thieves guild, the following requirements must be met:
    • The character must be at least one week old
    • The character must have minimum 48 hours of in-game time
    • The character must have minimum 60.0 stealing skill
    • The character can have no murder counts.
  • Gaining a kill count after joining the thieves guild will result in your dimissal. You can rejoin when the kill count expires.

Stealth

  • Hiding 80.0 minimum is required to raise/use Stealth

Stone Crafting

  • Requires GM carpentry to learn
  • No skill room required

Swordsmanship

  • Swords 80.0+ and Anatomy 80.0+ gives the ability to deliver a concussive blow with two-handed weps.

Travel Commands

  • Recdu - activates the teleporter in the mage shop north of Moonglow. The teleporter will take you to Papua's mage shop.
  • Recsu - activates the teleporter in Papua's mage shop. The teleporter will take you to the mage shop north of Moonglow.
  • Doracron - activates the serpent pillars in Britannia's waters and transports you to the Lost Lands.
  • Sueacron - activates the serpent pillars in the Lost Land and transports you to Britannia.

Tactics

Tailoring

Tailored Items

by category

Tailoring Table
Hats
Hat Resources Min. Skill Hat Resources Min. Skill
skullcap 2 cloth 0.0 wizard hat 15 cloth 7.2
bandana 2 cloth 0.0 bonnet 11 cloth 6.2
floppy hat 11 cloth 6.2 feathered hat 12 cloth 6.2
wide-brim hat 12 cloth 6.2 tricorne 12 cloth 6.2
straw hat 10 cloth 6.2 jester hat 15 cloth 7.2
tall straw hat 13 cloth 6.7  
Shirts
Shirt Resources Min. Skill Shirt Resources Min. Skill
doublet 8 cloth 0.0 plain dress 10 cloth 12.4
shirt 8 cloth 20.7 fancy dress 12 cloth 33.1
fancy shirt 8 cloth 24.8 cloak 14 cloth 41.4
tunic 12 cloth 0.0 robe 16 cloth 53.9
surcoat 14 cloth 8.2 jester's suit 24 cloth 8.2
Pants
Pant Resources Skill Level Pant Resources Skill Level
short pants 6 cloth 24.8 kilt 8 cloth 20.7
long pants 8 cloth 24.8 skirt 10 cloth 29.0
Miscellaneous
Misc Resources Min. Skill Misc Resources Min. Skill
body sash 4 cloth 4.1 half apron 6 cloth 20.7
oil cloth 1 cloth 74.6 full apron 10 cloth 29.0
Footwear
Footwear Resources Min. Skill Footwear Resources Min. Skill
sandals 4 leather 12.4 boots 8 leather 33.1
shoes 6 leather 16.5 thigh boots 10 leather 41.4
Armor
Leather Armor
Leather Resources Min. Skill Leather Resources Min. Skill
gorget 4 leather 53.9 sleeves 4 leather 53.9
cap 2 leather 6.2 leggings 10 leather 66.3
gloves 3 leather 51.8 tunic 12 leather 70.5
Studded Leather Armor
Studded Resources Min. Skill Studded Resources Min. Skill
gorget 6 leather 78.8 leggings 12 leather 91.2
gloves 8 leather 82.9 tunic 14 leather 95.4
sleeves 10 leather 87.1  
Female Leather Armor
Female Resources Min. Skill Female Resources Min. Skill
leather shorts 8 leather 62.2 studded bustier 8 leather 82.9
leather skirt 6 leather 58.8 leather armor 8 leather 62.2
leather bustier 6 leather 58.0 studded armor 10 leather 87.1
Bone Armor
Bone Resources Min. Skill Bone Resources Min. Skill
helmet 4 leather
2 bones
85.0 leggings 10 leather
6 bones
95.0
gloves 6 leather
2 bones
89.0 armor 12 leather
10 bones
96.0
arms 8 leather
4 bones
92.0  

Tailored Items

by skill level

Item Min. Skill Item Min. Skill Item Min. Skill
bandana 0.0 plain dress 12.4 robe 53.9
doublet 0.0 sandals 12.4 leather bustier 58.0
skullcap 0.0 plain dress 12.4 leather skirt 58.0
tunic 0.0 sandals 12.4 female leather armor 62.2
body sash 4.1 shoes 16.5 leather shorts 62.2
bonnet 6.2 half apron 20.7 leather tunic 70.5
cap 6.2 kilt 20.7 oil cloth 74.6
feathered hat 6.2 shirt 20.7 studded gorget 78.8
floppy hat 6.2 fancy shirt 24.8 studded bustier 82.9
leather cap 6.2 long pants 24.8 studded gloves 82.9
straw hat 6.2 short pants 24.8 bone helmet 85.0
tricorne hat 6.2 full apron 29.0 studded armor 87.1
wide-brim hat 6.2 skirt 29.0 studded sleeves 87.1
tall straw hat 6.7 boots 33.1 bone gloves 89.0
jester hat 7.2 fancy dress 33.1 studded leggings 91.2
wizard's hat 7.2 cloak 41.4 bone arms 92.0
jester suit 8.2 thigh boots 41.4 studded tunic 94.0
surcoat 8.2 leather gloves 51.8 bone leggings 95.0
  bone armor 96.0

Links

Thieves Guild

  • All of the following requirements must be met by your character to join the thieves guild.
    • The character must be seven days old.
    • The character must be logged in game for 48 hours.
    • Your stealing skill must be 60.0 or greater.
    • Your character cannot have any murder counts.
  • If you meet the requirements, join the guild by saying "Vandoren join" to Vandoren, the thief guildmaster standing across the street (south) from the West Britain Bank doors. Vandoren will ask for 500 gold pieces. Drop the gold on Vandoren and you're in!

Links

Tinkering

Tinkering Table
Item Supplies Minimum Skill
all ore types
Wooden Items
jointing plane 5 boards or logs 0.0
moulding plane 4 boards or logs 0.0
smoothing plane 4 boards or logs 0.0
clock frame 6 boards or logs 0.0
axle 2 boards or logs 0.0
rolling pin 5 boards or logs 0.0
Tools
scissors 2 ingots 5.0
mortar and pestle 3 ingots 20.0
scorp 2 ingots 30.0
tinker's tools 2 ingots 10.0
hatchet 4 ingots 30.0
draw knife 2 ingots 30.0
sewing kit 2 ingots 10.0
saw 4 ingots 30.0
dovetail saw 4 ingots 30.0
froe 2 ingots 30.0
shovel 4 ingots 40.0
hammer 1 ingot 30.0
tongs 1 ingot 35.0
smith's hammer 4 ingots 40.0
inshave 2 ingots 30.0
pickaxe 4 ingots 40.0
lockpick 1 ingot 45.0
skillet 4 ingots 30.0
flour sifter 3 ingots 50.0
fletcher's tools 3 ingots 35.0
mapmaker's pen 1 ingot 25.0
scribe's pen 1 ingot 25.0
Parts
gears 2 ingots 5.0
clock parts 1 ingot 25.0
barrel tap 2 ingots 35.0
springs 2 ingots 5.0
sextant parts 4 ingots 30.0
barrel hoops 5 ingots 0.0
hinge 2 ingots 5.0
bola balls 10 ingots 60.0
Utensils
butcher knife 2 ingots 25.0
spoon - left 1 ingot 0.0
spoon - right 1 ingot 0.0
plate 2 ingots 0.0
fork - left 1 ingot 0.0
fork - right 1 ingot 0.0
cleaver 3 ingots 20.0
knife - left 1 ingot 0.0
knife - right 1 ingot 0.0
goblet 2 ingots 10.0
pewter mug 2 ingots 10.0
skinning knife 2 ingots 25.0
Misc
key ring 2 ingots 10.0
candelabra 4 ingots 55.0
scales 4 ingots 60.0
iron key 3 ingots 20.0
globe 4 ingots 55.0
spyglass 4 ingots 60.0
lantern 2 ingots 30.0
heating stand 4 ingots 60.0
Jewelry
star sapphire jewelry 2 ingots, 1 star sapphire 40.0
emerald jewelry 2 ingots, 1 emerald 40.0
sapphire jewelry 2 ingots, 1 sapphire 40.0
ruby jewelry 2 ingots, 1 ruby 40.0
citrine jewelry 2 ingots, 1 citrine 40.0
amethyst jewelry 2 ingots, 1 amethyst 40.0
tourmaline jewelry 2 ingots, 1 tourmaline 40.0
amber jewelry 2 ingots, 1 amber 40.0
diamond jewelry 2 ingots, 1 diamond 40.0
Assemblies
axle with gears 1 axle, 1 gear 0.0
clock parts 1 axle with gears, 1 springs 0.0
sextant parts 1 axle with gears, 1 hinges 0.0
clock - right or left 1 clock frames, 1 clock parts 0.0
sextant 1 sextant parts 0.0
bola 4 bola balls, 3 leather or hides 90.0
potion kegs 1 empty keg, 1 keg tap, 1 barrel lid, 10 empty bottles 75.0
Traps
dart trap 1 ingot, 1 crossbow bolt 30.0
poison trap 1 ingot, 1 green potion 30.0
explosion trap 1 ingot, 1 purple potion 55.0
faction gas trap 3000 faction silver, 10 ingots, 1 green potion 65.0
faction explosion trap 3000 faction silver, 10 ingots, 1 purple potion 65.0
faction saw trap 3000 faction silver, 10 ingots, 1 gear 65.0
faction spike trap 3000 faction silver, 10 ingots, 1 springs 65.0
faction trap removal kit 1000 faction silver, 10 ingots 90.0
Combined Skill Items
stone oven - east 85 boards or logs, 125 ingots 50.0 tinkering, 68.4 carpentry
stone oven - south 85 boards or logs, 125 ingots 50.0 tinkering, 68.4 carpentry
flour mill - east 100 boards or logs, 50 ingots 50.0 tinkering, 94.7 carpentry
flour mill - south 100 boards or logs, 50 ingots 50.0 tinkering, 94.7 carpentry

Tracking

Veteran Privileges

Veteran Privileges are automatically awarded to players as their account(s) reach one year markers. Unlike the veteran rewards, there are no points and nothing to claim or cash in. The privileges are applied to accounts/characters as they come of age.

  • House Storage
    • 3 years: 5% storage bonus
    • 4 years: 10% storage bonus
    • 5 years: 20% storage bonus

  • Check Size (increased)
    • 2 years: 2,000,000 gp
    • 5 years: 5,000,000 gp

  • Bank Capacity
    • 1 years: 150 items
    • 2 years: 175 items
    • 3 years: 200 items
    • 4 years: 225 items
    • 5 years: 250 items

  • Craft Bonus
    • 1% per year, 5% maximum

Veteran Rewards

Veteran rewards can be used only by players of the minimum age for that item. For example, you need to be 60 days old to use the leather dye tub, whether you obtain one from the reward menu or buy one from another player.

  • 1 month (30 days)
    • Black dye tub
    • Special dye tub
    • Furniture dye tub
    • Bronze +2 AR cloak
    • Bronze +2 AR robe
    • Copper +2 AR cloak
    • Copper +2 AR robe
    • Choice of one of 14 mini-monster statues:
      • Dragon
      • Skeleton
      • Troll
      • Orc
      • Deamon
      • Ettin
      • Earth Elemental
      • Gargoyle
      • Gorilla
      • Crocodile
      • Lich
      • Lizard Man
      • Ogre
      • Ratman

  • 2 Months (60 days)
    • one month rewards remain as an option
    • Agapite +2 AR cloak
    • Agapite +2 AR robe
    • Golden +2 AR cloak
    • Golden +2 AR robe
    • Leather Dye-tub

  • 3 Months (90 days)
    • one & two month rewards remain as an option
    • Ethereal mount (horse, ostard, or llama)
    • Verite +2 AR cloak
    • Verite +2 AR robe
    • Valorite +2 AR cloak
    • Valorite +2 AR robe
    • Choice of one of three mini-monster statues
      • Zombie
      • Cow
      • Llama

  • 4 Months (120 days)
    • one - three month rewards remain as an option
    • One of three possible 밫ailoring BOD-colored?+2 AR cloaks
      • Ice Green, Ice Blue, or Dark Gray
    • One of three possible 밫ailoring BOD-colored?+2 AR robes
      • Ice Green, Ice Blue, or Dark Gray
    • Runebook/runestone dye tub
    • Choice of one of the following statuettes
      • Ophidian Warrior
      • Reaper
      • Mongbat
    • Ethereal mount (unicorn, kirin, or ridgeback)

  • 5 months (150 days)
    • one - four month rewards remain as an option
    • One of three possible 밫ailoring BOD-colored?+2 AR cloaks
      • Fire, Ice White, Jet Black
    • One of three possible 밫ailoring BOD-colored?+2 AR robes
      • Fire, Ice White, Jet Black
    • Vet Reward Statuette dye tub
    • Choice of one of the following statuettes
      • Gazer
      • Fire Elemental
      • Wolf
    • Ethereal mount (giant beetle or swamp dragon)

  • 6 months+
    • Reward credits continue to accumulate 1 per month
    • No other rewards are added to the reward menu

Veterinary

  • Veterinary 40.0+ and Animal Lore 40.0+ will give a chance to cure pets with bandaids
  • Veterinary 80.0+ and Animal Lore 80.0+ will give a chance to resurrect dead (bonded) pets with bandaids

Links

Weapon Modifiers

Magical Weapons
Prefix Combat skill bonus Prefix Weapon Durability Bonus Suffix Damage Bonus
Accurate +5 Durable +10 Ruin +1
Surpassingly Accurate +10 Substantial +20 Might +3
Eminently Accurate +15 Massive +30 Force +5
Exceedingly Accurate +20 Fortified +40 Power +7
Supremely Accurate +25 Indestructible +50 this item can break Vanquishing +9
Exceptional Exceptionally made weapons give an additional 30% damage. This works out to the equivelant of a might weapon (+3)

Weapons - Runic

Weapon Modifiers (from worst to best)
Durability Tactics Damage
Durable Accurate Ruin
Substantial Surpassingly Accurate Might
Massive Eminently Accurate Force
Fortified Exceedingly Accurate Power
Indestructable Supremely Accurate Vanquishing

Runic Weapon Modifiers
Ore Type Modifiers Ore Type Modifiers
Dull Copper Durable; Accurate; Gold Indestructable; Eminently Accurate; Force
Shadow Durable; Ruin Agapite Indestructable; Eminently Accurate; Power
Copper Fortified; Surpassingly Accurate; Ruin Verite Indestructable; Exceedingly Accurate; Power
Bronze Fortified; Surpassingly Accurate; Might Valorite Indestructable; Supremely Accurate; Vanquishing

Wrestling

  • Wrestling 80.0+ and Anatomy 80.0+ gives the ability to stun punch.
  • Wrestling 80.0+ and Armslore 80.0+ gives the ability to disarm.

댓글 없음:

댓글 쓰기