Alchemy
- 10.0 points in Alchemy adds 1 damage to explosion pots when thrown by an alchemist, up to a total of 10 extra points of damage for a GM Alchemist.
- Potion strength is not affected by the creator's skill. A greater explosion potion is a greater explosion potion regardless of the skill of the creator.
- Gm Alchemists can learn the art of glassblowing. This skill requires no skill point room.
Alchemical Table | ||||
---|---|---|---|---|
Potion Name | Min. Skill | Success at Gm Skill | Reagent | Effects |
Refresh | 0.0 | 100% | 1 Black Pearl | Restores a portion of stamina |
Total Refresh | 25.0 | 100% | 5 Black Pearl | Restores full stamina |
Agility | 15.0 | 100% | 1 Blood Moss | Increase dexterity |
Greater Agility | 35.0 | 100% | 3 Blood Moss | Increases dexterity |
Nightsight | 0.0 | 100% | 1 Spider's Silk | Daylight until the next UO day |
Lesser Heal | 0.0 | 100% | 1 Ginseng | Heals a portion of hit points |
Heal | 15.0 | 100% | 3 Ginseng | Heals a portion of hit points |
Greater Heal | 55.0 | 90% | 7 Ginseng | Heals a portion of hit points |
Strength | 25.0 | 100% | 2 Mandrake Root | Increases strength |
Greater Strength | 45.0 | 100% | 5 Mandrake Root | Increases Strength |
Lesser Poison | 0.0 | 100% | 1 Nightshade | Applied to weapons and food |
Poison | 15.0 | 100% | 2 Nightshade | Applied to weapons and food |
Greater Poison | 55.0 | 90% | 4 Nightshade | Applied to weapons, food and plants |
Deadly Poison | 90.0 | 20% | 8 Nightshade | Applied to weapons and food |
Lesser Cure | 0.0 | 100% | 1 Garlic | Cures lesser poison |
Cure | 25.0 | 100% | 3 Garlic | Cures poison |
Greater Cure | 65.0 | 70% | 6 Garlic | Cures greater and deadly poison |
Lesser Explosion | 5.0 | 100% | 3 Sulfurous Ash | Causes a minor explosion |
Explosion | 35.0 | 100% | 5 Sulfurous Ash | Thrown to cause an explosion |
Greater Explosion | 65.0 | 70% | 10 Sulfurous Ash | Thrown to cause an explosion |
Links
- Alchemy Guide - Tessa's Cove
- Guide to Throwing Explosion Potions - Hybrid Forum
Anatomy
- Skill 0 - 65.0 will show character strength when actively used.
- Skill 65.1 - 100.0 will show character strength and dexterity when actively used.
- Anatomy gives a bonus to the Healing skill of 1 point for every 6 points in Anatomy
- Anatomy 60.0+ and Healing 60.0+ will allow the character a chance to cure poison with bandaids
- Anatomy 80.0+ and Healing 80.0+ will allow the character a chance to resurrect another with bandaids.
- Anatomy increases melee damage by 5% for every 10 points of anatomy.
This applies to fencing, mace fighting, swordsmanship, and wrestling - Anatomy 80.0+ and Wrestling 80.0+ gives the ability to stun punch.
- Anatomy 80.0+ and Mace Fighting 80.0+ gives the ability to deliver a crushing blow with two-handed weps.
- Anatomy 80.0+ and Swordsmanship 80.0+ gives the ability to deliver a concussive blow with two-handed weps.
- Anatomy 80.0+ and Fencing 80.0+ gives the ability to deliver a paralyzing blow with two-handed weps.
- Anatomy + Evaluating Intelligence = Defensive wrestling.
[Anatomy +Evaluating Intelligence]/2 = Level of Defensive Wrestling
Anatomy Table | ||
---|---|---|
Stat Levels | Dexterity | Strength |
0-9 | Like they barely manage to stay standing. | Like they would have trouble lifting small objects |
10-19 | Very clumsy | Rather feeble |
20-29 | Somewhat uncoordinated | Somewhat weak |
30-39 | Moderately dexterous | To be of normal strength |
40-49 | Somewhat agile | Somewhat strong |
50-59 | Very agile | Very strong |
60-69 | Extremely agile | Extremely strong |
70-79 | Extraordinarily agile | Extraordinarily strong |
80-89 | Moves like quicksilver | Strong as an ox |
90-99 | One of the fastest people you have ever seen | One of the strongest people you have ever seen |
100+ | Superhumanly agile | Superhumanly strong |
Links
- Anatomy Guide - Tessa's Cove
Animal Lore
- Animal Lore 40.0+ and Veterinary 40.0+ will give a chance to cure pets with bandaids
- Animal Lore 80.0+ and Veterinary 80.0+ will give a chance to resurrect dead (bonded) pets with bandaids
- Animal lore at gm level gives one extra stable slot to stable pets
Pet Loyalty | |
---|---|
If your pet is | Its loyalty is |
Wonderfully happy | Extremely high |
Extremely happy | Very high |
Very happy | High |
Rather happy | Good |
Happy | Good |
Content | Neutral |
Content, I suppose | Neutral |
Unhappy | Low |
Rather unhappy | Low |
Extremely unhappy | Very low |
Confused | Extremely low |
Links
- Animal Lore Guide - Tessa's Cove
Animal Taming
- At Gm level, animal taming will give one extra slot in the stable
Taming Commands | |
---|---|
Commands should be prefixed with the animal's name or 'all'; Rover come, all attack | |
Command | Result |
Come | Calls the pet to you. Players having trouble with pets being herded away may find come works better than follow |
Drop | The pet drops any items it may have to the ground. |
Follow | Targeting cursor; target the player/creature to be followed. |
Follow Me | Pets will follow their owner |
Guard | Commands the pet to guard its master. You cannot guard another character or creature. |
Kill, Attack | Targeting cursor; target the creature/player to be attacked. |
Release | Set your pet free. A gump pops up for confirmation before releasing the pet. |
Stay | Commands the pet to stay where they are. |
Stop | Commands the pet to stop what they are doing. If the pet is standing still, it will move one tile. |
Transfer | Transfer or sell a pet. Targeting cursor; target the player to receive the pet. Upon targeting, a trade window appears between the two parties. Gold, items or nothing may be exchanged for the pet depending on the two player's agreement. |
Links
- Animal Taming Guide - Tessa's Cove
- How to Train a Pet - Hybrid Forum
- How to Make a Tamer in Two Days - Hybrid Forum
- How to Bond your Pet - Hybrid Forum
Archery
There are no special combat moves with archery.
Archery is affected by tactics and anatomy modifiers.
Links
- Archery Guide - Tessa's Cove
Armor Modifiers
Magical Armor | |||
---|---|---|---|
Prefix | Armor Hitpoint Bonus | Suffix | Armor Rating Bonus |
Durable | +5 | Defense | +5 |
Substantial | +10 | Guarding | +10 |
Massive | +15 | Hardening | +15 |
Fortified | +20 | Fortification | +20 |
Indestructible | +25 this item can break | Invulnerability | +25 |
Armor Ratings
Platemail Armor Rating | |||
---|---|---|---|
Ore Type | AR | Ore Type | AR |
iron | 44 | gold | 54 |
dull copper | 46 | agapite | 56 |
shadow | 48 | verite | 58 |
copper | 50 | valorite | 60 |
bronze | 52 |
Ringmail Armor Rating | |||||
---|---|---|---|---|---|
Ringmail AR is shown for the four pieces of exceptional ringmail (pure), and for ringmail plus a gorget and plate helm to finish the set (full). | |||||
Ore Type | Pure | Full | Ore Type | Pure | Full |
Iron | 21 | 30 | Gold | 28 | 40 |
Dull Copper | 22 | 32 | Agapite | 30 | 42 |
Shadow | 24 | 34 | Verite | 32 | 44 |
Copper | 25 | 36 | Valorite | 33 | 46 |
Bronze | 27 | 38 |
Chainmail Armor Rating | |||||
---|---|---|---|---|---|
Chainmail AR is shown for the three pieces of exceptional chainmail (pure), and for chainmail plus a gorget, plate gloves and plate arms to finish the set (full). | |||||
Ore Type | Pure | Full | Ore Type | Pure | Full |
Iron | 24 | 37 | Gold | 30 | 45 |
Dull Copper | 24 | 37 | Agapite | 31 | 47 |
Shadow | 26 | 39 | Verite | 33 | 49 |
Copper | 27 | 41 | Valorite | 34 | 51 |
Bronze | 28 | 43 |
Arms Lore
- Armslore 80.0+ and Wrestling 80.0+ gives the chance to disarm.
Condition of Armor or Weapons | |
---|---|
Item condition | Assessment message |
100% | Brand new |
90% | Almost new |
80% | Barely used, with a few nicks and scrapes |
70% | Fairly good condition |
60% | Suffered some wear and tear |
50% | Well used |
40% | Rather Battered |
30% | Somewhat badly damaged |
20% | Flimsy and not trustworthy |
10% | Falling Apart |
Armor Protection | |
---|---|
Armor Rating | Assessment message |
31+ | Is superbly crafted to provide maximum protection |
26-30 | Offers excellent protection |
21-25 | Is a superior defense against attack |
16-20 | Serves as sturdy protection |
11-15 | Offers some protection against blows |
6-10 | Provides very little protection |
1-5 | Provides almost no protection |
0 | Offers no defense against attackers |
Weapon Damage | |
---|---|
Average Damage | Assessment message |
26+ | Would be extraordinarily deadly |
21-25 | Would be a superior weapon |
16-20 | Would inflict serious damage and pain |
11-15 | Likely hurt opponent a fair amount |
6-10 | Would do some damage |
3-5 | Would do minimal damage |
0-2 | Might scratch their opponent slightly |
Links
- Arms Lore Guide - Tessa's Cove
Banking Commands
Bank commands must be said within seven tiles of a banker. Walls make no difference. Banking commands can be used outside most bank walls even with the banker inside the building.
- bank - opens your bank box; can be said alone or in a sentence bank; open my bank box!
- bank balance, statement - the banker will state the balance of gold in your bank. Cheques are not included in this total.
- Check [amount] - creates a check in the amount specified within the bank box. Minimum 5000gp/maximum 1 000 000 gp check 10000
- Withdraw [amount] - places the amount requested in your backpack in gold coins. You cannot withdraw more than you can carry with this command withdraw 2000
Links
- Banking Guide - Tessa's Cove
Begging
Skill Bonus - Charts - Complimentary Skills
Npc Response | Meaning |
---|---|
I feel sorry for thee... Thou dost not look trustworthy... no gold for thee today! | The response you get from a Town Crier. You cannot beg from those. |
Thou dost not look trustworthy... no gold for thee today! | This NPC has no backpack, so it will never give a you any gold. |
You are too far away... | Stand closer to the NPC and try again |
You couldn't beg from it anyway | Yes you can; Stand closer to the NPC and try again |
They seem unwilling to give you any money | Begging failed |
I feel sorry for thee... here have a gold coin | Begging succeeded |
Links
- Begging Guide - Tessa's Cove
Blacksmithing
- At 70.0+ Blacksmithing, players have a chance to obtain a large bulk order.
- Blacksmithing is combined with Carpentry to create forges and anvils.
Blacksmithy Table - items | ||
---|---|---|
Item | Supplies | Minimum Blacksmithy Skill |
Ringmail Armor | ||
ringmail gloves | 10 ingots | 12.0 |
ringmail leggings | 16 ingots | 19.4 |
ringmail sleeves | 14 ingots | 16.9 |
ringmail tunic | 18 ingots | 21.9 |
Chainmail | ||
chainmail coif | 10 ingots | 14.5 |
chainmail leggings | 18 ingots | 36.7 |
chainmail tunic | 20 ingots | 39.1 |
Platemail | ||
platemail arms | 18 ingots | 66.3 |
platemail gloves | 12 ingots | 58.9 |
platemail gorget | 10 ingots | 56.4 |
platemail legs | 20 ingots | 68.8 |
platemail tunic | 25 ingots | 75.0 |
platemail - female | 20 ingots | 44.1 |
dragon barding deed | 750 ingots | 72.5 |
Helmets | ||
bascinet | 15 ingots | 8.3 |
close helmet | 15 ingots | 37.9 |
helmet | 15 ingots | 37.9 |
norse helm | 15 ingots | 37.9 |
plate helm | 15 ingots | 62.6 |
Shields | ||
buckler | 10 ingots | 0.0 |
bronze shield | 12 ingots | 0.0 |
heater shield | 18 ingots | 24.3 |
metal shield | 14 ingots | 0.0 |
metal kite shield | 16 ingots | 4.6 |
tear kite shield | 8 ingots | 0.0 |
Bladed | ||
broadsword | 10 ingots | 35.4 |
cutlass | 8 ingots | 24.3 |
dagger | 3 ingots | 0.0 |
katana | 8 ingots | 44.1 |
kryss | 8 ingots | 36.7 |
longsword | 12 ingots | 28.0 |
scimitar | 10 ingots | 31.7 |
viking sword | 14 ingots | 24.3 |
Axes | ||
axe | 14 ingots | 34.2 |
battle axe | 14 ingots | 30.5 |
double axe | 12 ingots | 29.3 |
executioner's axe | 14 ingots | 34.2 |
large battle axe | 12 ingots | 28.8 |
two handed axe | 16 ingots | 33.0 |
war axe | 16 ingots | 39.1 |
Polearms | ||
bardiche | 18 ingots | 31.7 |
halberd | 20 ingots | 39.1 |
short spear | 6 ingots | 45.3 |
spear | 12 ingots | 49.0 |
war fork | 12 ingots | 42.9 |
Bashing | ||
hammer pick | 16 ingots | 34.2 |
mace | 6 ingots | 14.5 |
maul | 10 ingots | 19.4 |
war mace | 14 ingots | 28.0 |
war hammer | 16 ingots | 34.2 |
Dragon Scale Armor | ||
dragon gloves | 16 dragon scales | 68.9 |
dragon helm | 20 dragon scales | 72.6 |
dragon leggings | 28 dragon scales | 78.8 |
dragon sleeves | 24 dragon scales | 76.3 |
dragon breastplate | 36 dragon scales | 85.0 |
Combined Skills | ||
small forge | 5 boards or logs, 75 ingots | 73.6 carpentry, 75.0 blacksmithy |
large forge - east | 5 boards or logs, 100 ingots | 78.9 carpentry, 80.0 blacksmithy |
large forge - south | 5 boards or logs, 100 ingots | 78.9 carpentry, 80.0 blacksmithy |
anvil - east | 5 boards or logs, 150 ingots | 73.6 carpentry, 75.0 blacksmithy |
anvil - south | 5 boards or logs, 150 ingots | 73.6 carpentry, 75.0 blacksmithy |
Blacksmithy Table - ores | ||
---|---|---|
Ore Type | Min Smithy Skill | |
Dull Copper | 65.0 | |
Shadow | 70.0 | |
Copper | 75.0 | |
Bronze | 80.0 | |
Golden | 85.0 | |
Agapite | 90.0 | |
Verite | 95.0 | |
Valorite | 99.0 |
Links
- Blacksmithing Guide - Tessa's Cove
- Blacksmithing BOD Reward Table - Tessa's Cove
Boat Commands
Boats are refreshed by using the gangplank just like you would refresh a house by using the door. Boats have a nine day decay rate.
- Forward - Moves the ship forward.
- Backward, Back - Moves the ship back
- Stop - Stops current ship movement.
- Drop anchor - Toggles ship movement off.
- Raise anchor - Toggles ship movement on.
- Turn left, port - Left turn. If the boat is moving, it will turn and continue moving.
- Left, Drift Left - Move left without turning the boat
- Turn right, starboard - Right turn. If the boat is moving, it will turn and continue moving.
- Right, Drift Right - Move right without turning the boat
- Turn around, Come About - Turn around. If the boat is moving, it will turn and continue moving.
- Forward Left, Forward Right, Backward Left, Backward Right, Back Left, Back Right - Move in the direction indicated.
- One Forward, One left, One right, One Backward, One Back - Move one tile in the direction indicated, then stop.
Bowcraft and Fletching
- At GM level, Juka Bows can be turned into Slayer Bows
Bowcraft and Fletching Table | |||
---|---|---|---|
Item | Supplies | Minimum Skill | GM Success Rate |
Materials | |||
Kindling | 1 board or log | 0.0 | 100.0% |
Shaft | 1 board or log | 0.0 | 100.0% |
Ammunition | |||
Arrow | 1 shaft, 1 feather | 0.0 | 100.0% |
Crossbow Bolt | 1 shaft, 1 feather | 0.0 | 100.0% |
Weapons | |||
Bow | 7 boards or logs | 30.0 | 100.0 Normal% 58.8% Exceptional |
Crossbow | 7 boards or logs | 60.0 | 100.0% Normal 40.0% Exceptional |
Heavy Crossbow | 10 boards or logs | 80.0 | 75.0% Normal 27.5% Exceptional |
Carpentry
- Carpentry and Musicianship is needed to craft instruments.
- Carpentry and Blacksmithing is needed to craft forges and anvils.
- Carpentry and Tailoring is needed to craft looms, spinning wheels, dress forms,
fishing poles, beds, training dummies, and pickpocket dips - Caprentry and Magery is needed to craft pentagrams and abbatiors.
- Carpentry and Tinkering is needed to craft ovens and flour mills.
- Carpenters with 91.0 skill can use a taxidermy kit.
- Gm Carpenters can learn the skill Stone Crafting. No skill room is needed for this skill
Carpentry Table | |||
---|---|---|---|
Other | |||
Item | Supplies | Minimum Carpentry Skill | Success Rate at 100.0 Skill |
board | 1 log per board | 0.0 | 100.0% |
barrel staves | 5 boards | 0.0 | 100.0% |
barrel lid | 4 boards | 11.0 | 100.0% |
music stand - short | 15 boards | 78.9 | 92.2% |
music stand - tall | 20 boards | 81.5 | 87.0% |
easel | 20 boards | 86.8 | 76.4% |
Furniture | |||
Item | Supplies | Minimum Carpentry Skill | Success Rate |
foot stool | 9 boards | 11.0 | 100.0% |
stool | 9 boards | 11.0 | 100.0% |
straw chair | 13 boards | 21.0 | 100.0% |
wooden chair | 13 boards | 21.0 | 100.0% |
Vesper style chair | 15 boards | 42.1 | 100.0% |
Trinsic style chair | 13 boards | 42.1 | 100.0% |
wooden bench | 17 boards | 52.6 | 100.0% |
wooden throne | 17 boards | 52.6 | 100.0% |
Magincia style throne | 19 boards | 73.6 | 100.0% |
small table | 17 boards | 42.1 | 100.0% |
writing table | 17 boards | 63.1 | 100.0% |
large table | 23 boards | 63.1 | 100.0% |
Yew wood table | 27 boards | 84.2 | 81.6% |
Containers | |||
Item | Supplies | Minimum Carpentry Skill | Success Rate |
wooden box | 10 boards | 21.0 | 100.0% |
small crate | 8 boards | 10.0 | 100.0% |
medium crate | 15 boards | 31.0 | 100.0% |
large crate | 18 boards | 47.3 | 100.0% |
wooden chest | 20 boards | 73.6 | 100.0% |
wooden shelf | 25 boards | 31.5 | 100.0% |
armoire (red) | 35 boards | 84.2 | 81.6% |
armoire | 35 boards | 84.2 | 81.6% |
keg | 3 barrel staves 1 barrel hoop 1 barrel lid |
57.8 | 100.0% |
Weapons and Armor | |||
Item | Supplies | Minimum Carpentry Skill | Success Rate |
shepherd's crook | 7 boards | 78.9 | 92.2% normal, 32.2% exceptional |
quarter staff | 6 boards | 73.6 | 100.0% normal, 42.8% exceptional |
gnarled staff | 7 boards | 78.9 | 92.2% normal, 32.2% exceptional |
wooden shield | 9 boards | 52.6 | 100.0% normal, 84.8% exceptional |
fishing pole | 5 boards, 5 cloth | 68.4 carpentry, 40.0 tailoring | 100.0% |
Instruments all instruments require 45.0 skill in musicianship as well as the carpentry skill | |||
Item | Supplies | Minimum Carpentry Skill | Success Rate |
lap harp | 20 boards, 10 cloth | 63.1 | 100.0% |
standing harp | 35 boards, 15 cloth | 78.9 | 92.2% |
drum | 20 boards, 10 cloth | 57.8 | 100.0% |
lute | 25 boards, 10 cloth | 68.4 | 100.0% |
tambourine | 15 boards, 10 cloth | 57.8 | 100.0% |
tambourine - tassel | 15 boards, 15 cloth | 57.8 | 100.0% |
Misc Add-ons add-ons come in two directions, south and east; non-turnable | |||
Item | Supplies | Minimum Skill | Success Rate |
small bed; two directions | 100 boards, 100 cloth | 94.7 carpentry; 75.0 tailoring | 64.4% |
large bed; two directions | 150 boards, 150 cloth | 94.7 carpentry; 75.0 tailoring | 64.4% |
dartboard; two directions | 5 boards | 15.7 carpentry | 100.0% |
ballot box | 5 boards | 47.3 | 100.0% |
pentagram | 100 boards, 40 ingots | 100.0 carpentry; 75.0 magery | 50.0% |
abbatoir | 100 boards, 40 ingots | 100 carpentry; 50.0 magery | 50.0% |
Blacksmithy | |||
Item | Supplies | Minimum Skill | Success Rate |
small forge | 5 boards, 75 ingots | 73.6 carpentry, 75.0 blacksmithy | 100.0% |
large forge; two directions | 5 boards, 100 ingots | 78.9 carpentry; 80.0 blacksmithing | 92.2% |
anvil; two directions | 5 boards, 150 ingots | 73.6 carpentry; 75.0 blacksmithy | 100.0% |
Training | |||
Item | Supplies | Minimum Skill | Success Rate |
training dummy; two directions | 55 boards, 60 cloth | 68.4 carpentry; 50.0 tailoring | 100.0% |
pockpicket dip; two directions | 65 boards, 60 cloth | 73.6 carpentry; 50.0 tailoring | 100.0% |
Tailoring | |||
Item | Supplies | Minimum Skill | Success Rate |
dressform | 25 boards, 10 cloth | 63.1 carpentry; 65.0 tailoring | 100.0% |
spinning wheel; two directions | 75 boards, 25 cloth | 73.6 carpentry; 65.0 tailoring | 100.0% |
loom; two directions | 85 boards; 25 cloth | 84.2 carpentry; 65.0 tailoring | 81.6% |
Cooking | |||
Item | Supplies | Minimum Skill | Success Rate |
stone oven; two directions | 85 boards, 125 ingots | 68.4 carpentry; 50.0 tinkering | 100.0% |
flour mill; two directions | 100 boards, 50 ingots | 94.7 carpentry; 50.0 tinkering | 60.6% |
water trough; two directions | 150 boards | 94.7 carpentry | 60.6% |
Links
- Carpentry Guide - Tessa's Cove
Cartography
Map Type | Minimum Cartography Required |
---|---|
Local map | 10.0 |
City Map | 25.0 |
Sea Chart | 35.0 |
World map | 39.5 |
Treasure Map Level | Minimum Cartography Required |
---|---|
Level 1 - Plainly Drawn | 30.0 |
Level 2 - Expertly Drawn | 70.0 |
Level 3 - Adeptly Drawn | 80.0 |
Level 4 - Cleverly Drawn | 90.0 |
Level 5 - Deviously Drawn | 100.0 |
Links
- Cartography Guide - Tessa's Cove
Cooking
- Cooking 80.0 is needed to make savage kin paint from tribal berries.
Cooking Table | ||
---|---|---|
Item | Supplies | Minimum Cooking Skill |
Ingredients | ||
dough | 1 flour, 1 water | 0.0 |
sweet dough | 1 dough, 1 honey | 0.0 |
cake mix | 1 flour, 1 sweet dough | 0.0 |
cookie mix | 1 honey, 1 sweet dough | 0.0 |
savage kin paint | 1 flour, 1 tribal berries | 80.0 |
Preparations | ||
unbaked quiche | 1 dough, 1 egg | 0.0 |
unbaked meat pie | 1 dough, 1 raw meat | 0.0 |
uncooked sausage pizza | 1 dough, 1 sausage | 0.0 |
uncooked cheese pizza | 1 dough, 1 cheese | 0.0 |
unbaked fruit pie | 1 dough, 1 pears | 0.0 |
unbaked peach cobbler | 1 dough, 1 peaches | 0.0 |
unbaked apple pie | 1 dough, 1 apple | 0.0 |
unbaked pumpkin pie | 1 dough, 1 pumpkin | 0.0 |
Baking | ||
bread loaf | 1 dough | 0.0. |
pan of cookies | 1 cookie mix | 0.0 |
cake | 1 cake mix | 0.0 |
muffins | 1 sweet dough | 0.0 |
baked quiche | 1 uncooked quiche | 0.0 |
baked meat pie | 1 uncooked meat pie | 0.0 |
sausage pizza | 1 uncooked sausage pizza | 0.0 |
cheese pizza | 1 uncooked cheese pizza | 0.0 |
baked fruit pie | 1 uncooked fruit pie | 0.0 |
baked peach cobbler | uncooked peach cobbler | 0.0 |
baked apple pie | 1 uncooked apple pie | 0.0 |
baked pumpkin pie | 1 uncooked pumpkin pie | 0.0 |
Barbeque | ||
cooked bird | 1 raw bird | 0.0 |
chicken leg | 1 raw chicken leg | 0.0 |
fish steak | 1 raw fish steak | 0.0 |
fried eggs | 1 egg | 0.0 |
leg of lamb | raw legs of lamb | 0.0 |
cut of ribs | 1 raw ribs | 0.0 |
Detect Hidden
- Detect Hidden 50.0+ and Lockpicking 50.0+ is required to train the Remove Trap skill.
- Detect Hidden always works at gm level for players inside a friended, coowned, or owned house. All players hidden inside the house will be revealed with this skill.
Links
- Detect Hidden Guide - Tessa's Cove
Discordance
- Gm level discordance drops creature stats by 18-20%
- Required to provoke some creatures; use discordance on them first
- Combines with musicianship, provocation, and peacemaking to increase fire horn damage
- Gm Musicianship is required for this skill
Duel Pit Commands
- Showladder - Shows your current rank.
- Viewladder - Brings up a cursor to view another character's rank.
- I wish to duel - Brings up the dueling gump.
- I yield - Yields from a duel.
Emotes and Communications
- The following UO commands can change the range your text can be seen or express action. A space always follows before the speech text.
- ! - allows you to yell, your text seen further than the immediate screen ! Leather for Sale
- ; - allows you to whisper, only those on the same tile or a tile beside you will see your text ; Everyone on the noob
- : - used for emoting an action; the action comes up with an * on each side and in a different color (set in options) than normal text to indicate an emote : laughs
- [g - used for communicating with guildmates; all online guildmates will see this text regardless of where they are ingame.[g hey, who's on?
- / - used for communicating with partymates; all members of your party will see this text regardless of where they are ingame. Often used for trade communication. / how much for your sandals?
- The following list of words can be used with the command [e to emote an action accompanied by an in-game sound.
- ah
- ahha
- applaud, clap
- blownose
- burp
- clearthroat
- cough
- bscough
- cry
- fart
- gasp
- giggle, laugh
- groan
- growl
- hey
- hiccup
- huh
- kiss
- no
- oh
- oooh
- oops
- puke
- scream
- shush
- sigh
- sneeze
- sniff
- snore
- spit
- woohoo
- whistle
- yawn
- yea
- yell
Evaluating Intelligence
- Evaluating Intelligence + Anatomy = Defensive wrestling.
[Evaluating Intelligence + Anatomy]/2 = Level of Defensive Wrestling - Evaluating Intelligence is also involved in calculating the potential damage done by spellcasters. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your magery skill level, your eval int level and the victim's resisting spells skill level.
Description | Approximate Intelligence |
---|---|
Slightly less than a rock | 1-9 |
Fairly stupid | 10-19 |
Not the brightest | 20-29 |
About Average | 30-39 |
Moderately intelligent | 40-49 |
Very intelligent | 50-59 |
Extremely intelligent | 60-69 |
Extraordinarily intelligent | 70-70 |
Like a formidable intellect, well beyond even the extraordinary | 80-80 |
Like a definite genius | 90-99 |
Superhumanly intelligent in a manner you cannot comprehend | 100+ |
Faction Commands
- There is no command to join factions. To participate, your character must go to the faction base of your choice. Use the stone outside the base to join. Each faction has its own signup stone.
- There is no command to leave factions. To leave, your character must go to the faction stone inside the faction base. This is a different stone than the sign up stone. Use the stone and choose the leave faction option.
- Leaving a faction is not immediate. It will take three days to be removed from the faction once you have left the faction by using the stone.
- The following commands can be used by factioners. Some can only be used by specific members, the Commander for example.
- Showscore, Punkte, Montrerscore - Displays your current kill points
- What is my faction term status - Displays the time left before you are removed from factions; For players who have removed themselves from factions at the faction stone.
- I honor your leadership - Target a player to transfer a portion of your killpoints to them. The targeted person must be in the same faction.
- Message Faction - Used by the Commander; Enables the Faction Commander to send a message to all faction members.
- I am sheriff - Used by the Sheriff to perform official duties; the Faction Commander must first assign the Sheriff.
- I wish to access the city treasury - used by the Finance Minster to access the town finance options; the Faction Commander must assign the Finance Minister first.
- Orders Attack [faction] - Faction guard command. When spoken in succession, the guard will attack members of the specified faction on sight.
- Orders Follow - faction guard command. When spoken in succession, the guard will follow the faction member.
- Orders Ignore [faction] - faction guard command. When spoken in succession, the guard will ignore all members of the specified faction.
- Orders Patrol - faction guard command. When spoken in succession, the guard will patrol the immediate area around him.
- Orders Warn [faction] - faction guard command. When spoken in succession, the guard will call out a warning when members of the specified faction are in the area.
- You are fired - said by the Faction Commander to a faction guard, this command will dismiss the NPC.
Fencing
- Fencing 80.0+ and Anatomy 80.0+ gives the ability to deliver a paralyzing blow with two-handed weps.
Fishing
- Fishing 65.0 can fish up sunken treasure
- Fishing 100.0 can fish up MIBs
Forensic Evaluation
- Forensic Evaluation 100.0 can detect thieves
Glassblowing
- Alchemy 100.0 is required to learn glassblowing.
- No skill room needed for this skill
Glassblowing Table | ||||
---|---|---|---|---|
Item | Resources | Success Rate | Additional Colors | |
empty bottle | 1 sand | 95% | - | |
small flask | 2 sand | 95% | red, blue, green | |
medium flask | 3 sand | 95% | yellow, red, empty(gray) | |
curved flask | 2 sand | 85% | red, teal, blue, green | |
large flask | 4 sand | 85% | purple, empty(grey) | |
large flask | 5 sand | 80% | purple, empty(gray) | |
bubbling medium flask | 5 sand | 80% | bubbles when locked down | |
bubbling large flask | 5 sand | 80% | bubbles when locked down | |
bubbling medium flask | 7 sand | 80% | bubbles when locked down | |
empty vials | 8 sand | 70% | - | |
full vials | 9 sand | 70% | - | |
hourglass | 10 sand | 50% | turn with a house tool to start/stop spinning |
Links
- Alchemy Guide - Tessa's Cove
Guild Commands
- I resign from my guild - Leave the guild you are currently in.
Healing
- Healing takes a bonus from anatomy of 1 point for every 6 points in Anatomy
- Healing 60.0+ and Anatomy 60.0+ will allow the character a chance to cure poison with bandaids
- Healing 80.0+ and Anatomy 80.0+ will allow the character a chance to resurrect another with bandaids.
Hide-Bearing and Resource Creatures
Creature | Hide | Ribs | Scales | Feathers |
---|---|---|---|---|
Alligator | 24 spined | 1 | - | - |
Ancient Wyrm | 80 barbed | 19 | 12 | - |
Bird (all) | - | 1 raw bird | - | 50 |
Black Bear | 24 hide | 1 | - | - |
Boar | - | 2 | - | - |
Brown Bear | 24 hide | 1 | - | - |
Bull | 30 hide | 10 | - | - |
Bullfrog | 8 hide | 1 | - | - |
Cat | - | 1 | - | - |
Centaur | 16 spined | 1 | - | - |
Chicken | - | 1 raw bird | - | 50 |
Cougar | 20 hide | 1 | - | - |
Cow | 24 hide | 8 | - | - |
Deep Sea Serpent | - | 1 | 8 | - |
Desert Ostard | - | 1 | - | - |
Dire Wolf | 14 spined | 1 | - | - |
Dog | - | 1 | - | - |
Dolphin | - | 1 | - | - |
Dragon | 40 barbed | 19 | 7 red | - |
Drake | 40 horned | 10 | 2 | - |
Eagle | - | 1 raw bird | - | 72 |
Forest Ostard | - | 3 | - | - |
Frenzied Ostard | - | 3 | - | - |
Giant Ice Serpent | 30 spined | 4 | - | - |
Giant Rat | 12 hide | 1 | - | - |
Giant Serpent | 30 spined | 4 | - | - |
Giant Toad | 24 Spined | - | - | - |
Goat | 16 hide | 2 | - | - |
Gorilla | 24 hide | 1 | - | - |
Great Hart | 30 | 6 | - | - |
Grey Wolf | 12 hide | 1 | - | - |
Grizzly Bear | 32 hide | 2 | - | - |
Harpy | - | 4 raw birds | - | 100 |
Hind | 16 hide | 5 | - | - |
Horse | 16 hide | 5 | - | - |
Ice Snake | - | 1 | - | - |
Ki-Rin | 20 horned | 3 | - | - |
Lava Lizard | 24 spined | - | - | - |
Lava Serpent | 30 spined | 4 ribs | ||
Lava Snake | - | 1 | - | - |
Lizardman | 24 spined | 1 | ||
Llama | 24 hide | 1 | - | - |
Mountain Goat | 24 hide | 2 | - | - |
Nightmare | 20 barbed | 5 | - | - |
Pack Horse | 20 hide | 3 | - | - |
Pack Llama | - | 1 | - | - |
Panther | 20 hide | 1 | - | - |
Pig | - | 1 | - | - |
Polar Bear | 32 hide | 2 rib | - | - |
Rabbit | 2 hide | 1 | - | - |
Rat | - | 1 | - | - |
Ratman | 16 spined | - | - | - |
Ratman Archer | 16 spined | - | - | - |
Ratman Mage | 16 spined | - | - | - |
Ridable Llama | 24 hide | 1 | - | - |
Ridgeback | 24 spined | 1 | - | - |
Sea Serpent | 20 horned | - | 8 | - |
Serpentine Dragon | 40 barbed | 19 | 6 | - |
Sewer Rat | - | 1 | - | - |
Shadow Wyrm | 40 barbed | 19 | 10 | - |
Sheep | 6 wool | 3 raw leg of lamb | - | - |
Silver Serpent | - | 1 | - | - |
Skeletal Dragon | 40 barbed | 19 | - | - |
Snake | - | 1 | - | - |
Snow Leopard | 16 hide | 1 | - | - |
Swampdragon | 40 hide | 19 | 5 green | - |
Timber Wolf | 10 hide | 1 | - | - |
Vorpal Bunny | 2 hide | 1 | ||
Walrus | 24 hide | 1 | - | - |
White Wolf | 12 hide | 1 | - | - |
Wyvern | 40 horned | 10 | - | - |
Hiding
- Hiding 80.0 minimum is required to Stealth.
House Commands
- Owner Commands
- I wish to secure this - used to secure a container. The chest has limited access according to the security level set - owner, coowner, friends, or anyone. In a classic house the owner must release and resecure a container to change the security level. Custom housing provides a gump on the container for security levels.
- I wish to place a trash barrel - places a trash barrel on the tile you stand on. To move the trash barrel, stand on a new tile and repeat the command. To remove a trash barrel, use a hatchet/axe on the barrel.
- Deeded house addons (loom, forge, etc) can only be added or removed by the owner. To redeed these items, use an axe/hatchet on them. The deed appears in the owners pack.
- Coowner, owner commands
- I wish to release this - to release locked down and secured items. Secured items must be released by the owner.
- I wish to lock this down - locks down the container or item. Items in locked containers become locked inside the container.
- I wish to place a strongbox - Used by the coowner to provide a secured container for them. This container is not accessible by the owner. To remove the container the coowner must be removed from the housing list. An axe is then used on the box to remove it.
- Friends, coowners, owners commands
- Remove thyself - gives a target for ejecting a player/creature. Those ejected can reenter the house.
- I ban thee - Ejects the player/creature and sets a permanent ban for their reentry. Banned players stay banned until the ban is lifted by an owner or coowner.
Links
- Housing Guide - Tessa's Cove
House Stages
- Housing timers last 14 days
- New housing cannot be placed until the area is clear of items and containers
- Housing can be placed over people and ghosts, who will be moved beneath the house sign
- Housing Times are as follows for each stage
Stage Stage Duration Time in Days Percentage of Total Time Like New 33 min. 32 sec. .02329 00.0 - 00.4 Slightly Worn 83 hours 51 min. 36 sec. 3.49417 00.5 - 24.9 Somewhat Worn 83 hours 51 min. 36 sec. 3.49417 25.0 - 49.9 Fairly Worn 83 hours 51 min. 36 sec. 3.49417 50.0 - 74.9 Greatly Worn 67 hours 5 min. 12 sec. 2.79534 75.0 - 94.9 IDOC 16 hours 46 min. 19 sec. .69883 95.0 - 100
Inscription
- Inscription gives a bonus to defensive spells. No bonus is given for offensive spells.
- Reactive armor - lasts longer
- Protection - increase protection disrupt rate from 50% to 75% for three minutes
- Magic reflection - increase magic reflection circles from 8 to 15 circles.
If you are not gm in inscription, the number of circles you can reflect can be calculated as:
1 + (Magery + Inscription) /100) x 7 = circles of reflection
Inscription Table | |||||
---|---|---|---|---|---|
Scroll | Reagents Required | Mana Required | Minimum Skill | Blank Scrolls | |
First Circle | |||||
reactive armor | garlic, spider's silk, sulfurous ash | 4 | 0.0 | 1 | |
clumsy | bloodmoss, nightshade | 4 | 0.0 | 1 | |
create food | garlic, ginseng, mandrake root | 4 | 0.0 | 1 | |
feeblemind | nightshade, ginseng | 4 | 0.0 | 1 | |
heal | garlic, ginseng, spider's silk | 4 | 0.0 | 1 | |
magic arrow | sulfurous ash | 4 | 0.0 | 1 | |
night sight | spider's silk, sulfurous ash | 4 | 0.0 | 1 | |
weaken | garlic, nightshade | 4 | 0.0 | 1 | |
Second Circle | |||||
agility | bloodmoss, mandrake root | 6 | 0.0 | 1 | |
cunning | mandrake root, nightshade | 6 | 0.0 | 1 | |
cure | garlic, ginseng | 6 | 0.0 | 1 | |
harm | nightshade, spider's silk | 6 | 0.0 | 1 | |
magic trap | garlic, sulfurous ash, spider's silk | 6 | 0.0 | 1 | |
magic untrap | bloodmoss, sulfurous ash | 6 | 0.0 | 1 | |
protection | garlic, ginseng, sulfurous ash | 6 | 0.0 | 1 | |
strength | mandrake root, nightshade | 6 | 0.0 | 1 | |
Third Circle | |||||
bless | garlic, mandrake root | 9 | 3.5 | 1 | |
fireball | black pearl | 9 | 3.5 | 1 | |
magic lock | bloodmoss, garlic, sulfurous ash | 9 | 3.5 | 1 | |
poison | nightshade | 9 | 3.5 | 1 | |
telekinesis | garlic, spider's silk, sulfurous ash | 9 | 3.5 | 1 | |
telport | bloodmoss, mandrake root | 9 | 3.5 | 1 | |
unlock | bloodmoss, sulfurous ash | 9 | 3.5 | 1 | |
wall of stone | bloodmoss, garlic | 9 | 3.5 | 1 | |
Fourth Circle | |||||
arch cure | garlic, ginseng, mandrake root | 11 | 17.8 | 1 | |
arch protection | garlic, ginseng, mandrake root, sulfurous ash | 11 | 17.8 | 1 | |
curse | garlic, nightshade, sulfurous ash | 11 | 17.8 | 1 | |
fire field | black pearl, spider's silk, sulfurous ash | 11 | 17.8 | 1 | |
greater heal | garlic, ginseng, mandrake root, spider's silk | 11 | 17.8 | 1 | |
lightning | madrake root, sulfurous ash | 11 | 17.8 | 1 | |
mana drain | black pearl, mandrake root, spider's silk | 11 | 17.8 | 1 | |
recall | black pearl, bloodmoss, mandrake root | 11 | 17.8 | 1 | |
Fifth Circle | |||||
blade spirits | black pearl, mandrake root, nightshade | 14 | 32.1 | 1 | |
dispel field | garlic, black pearl, spider's silk, sulfurous ash | 14 | 32.1 | 1 | |
incognito | bloodmoss, garlic, nightshade | 14 | 32.1 | 1 | |
magic refelction | garlic, mandrake root, spider's silk | 14 | 32.1 | 1 | |
mind blast | black pearl, mandrake root, nightshade, sulfurous ash | 14 | 32.1 | 1 | |
paralyze | garlic, mandrake root, spider's silk | 14 | 32.1 | 1 | |
poison field | black pearl, nightshade, spider's silk | 14 | 32.1 | 1 | |
summon creature | bloodmoss, mandrake root, spider's silk | 14 | 32.1 | 1 | |
Sixth Circle | |||||
dispel | garlic, mandrake root, sulfurous ash | 20 | 46.4 | 1 | |
energy bolt | black pearl, nightshade | 20 | 46.4 | 1 | |
explosion | bloodmoss, mandrake root | 20 | 46.4 | 1 | |
invisibility | bloodmoss, nightshade | 20 | 46.4 | 1 | |
mark | black pearl, bloodmoss, mandrake root | 20 | 46.4 | 1 | |
mass curse | garlic, mandrake root, nightshade, sulfurous ash | 20 | 46.4 | 1 | |
paralyze field | black pearl, ginseng, spider's silk | 20 | 46.4 | 1 | |
reveal | bloodmoss, sulfurous ash | 20 | 46.4 | 1 | |
Seventh Circle | |||||
chain lightning | black pearl, mandrake root, blood moss, sulfurous ash | 40 | 60.7 | 1 | |
energy field | black pearl, mandrake root, spider's silk, sulfurous ash | 40 | 60.7 | 1 | |
flamestrike | spider's silk, sulfurous ash | 40 | 60.7 | 1 | |
gate travel | black pearl, mandrake root, sulfurous ash | 40 | 60.7 | 1 | |
mana vampire | black pearl, bloodmoss, mandrake root, spider's silk | 40 | 60.7 | 1 | |
mass dispel | black pearl, garlic, mandrake root, sulfurous ash | 40 | 60.7 | 1 | |
meteor swarm | bloodmoss, spider's silk, mandrake root, sulfurous ash | 40 | 60.7 | 1 | |
polymorph | bloodmoss, mandrake root, spider's silk | 40 | 60.7 | 1 | |
Eighth Circle | |||||
earthquake | bloodmoss, ginseng, mandrake root, sulfurous ash | 50 | 75.0 | 1 | |
energy vortex | black pearl, bloodmoss, mandrake root, nightshade | 50 | 75.0 | 1 | |
resurrection | bloodmoss, garlic, ginseng | 50 | 75.0 | 1 | |
summon air elemental | bloodmoss, mandrake root, spider's silk | 50 | 75.0 | 1 | |
summon daemon | blood moss, mandrake root, spider's silk, sulfurous ash | 50 | 75.0 | 1 | |
summon earth elemental | bloodmoss, mandrake root, spider's silk | 50 | 75.0 | 1 | |
summon fire elemental | bloodmoss, mandrake root, spider's silk, sulfurous ash | 50 | 75.0 | 1 | |
summon water elemental | bloodmoss, mandrake root, spider's silk | 50 | 75.0 | 1 | |
Other | |||||
Item | Scrolls and Supplies | Mana Required | Skill Required | ||
Runebooks | 8 blank scrolls; 1 recall scroll 1 gate scroll, 1 unmarked rune |
0.0 | 45.0 | ||
Bulk Order Book | 10 blank scrolls | 0.0 | 65.0 |
Item Identification
Links
- Item Identification Guide - Tessa's Cove
Lockpicking
Lumberjacking
Mace Fighting
- Mace Fighting 80.0+ and Anatomy 80.0+ gives the ability to deliver a crushing blow with two-handed weps.
Magery
Meditation
Mining
Ore Type | Min Mining Skill |
---|---|
Dull Copper | 65.0 |
Shadow | 70.0 |
Copper | 75.0 |
Bronze | 80.0 |
Golden | 85.0 |
Agapite | 90.0 |
Verite | 95.0 |
Valorite | 99.0 |
Miscellaneous Commands
- I must consider my sins - displays your current short term and long term murder counts on your character.
- Order Shield/Chaos Shield - said to an order/chaos guard to recieve a shield of the same alignment.
Musicianship
NPC Commands
Use the following commands with npcs. The commands should be preceded by the vendors name. Sally buy
- All NPCS
- time - the npc will tell you the time of day
- move - the npc will move one tile
- Merchant NPCs
- Merchant NPCs will respond if their name is replaced with the word vendor. The closest npc to you will respond. Vendor buy
- Buy - a gump appears as two scrolls, showing the vendors inventory
- Sell - a gump appears listing items you carry that the npc is willing to purchase.
- Train, Teach - the npc will offer a list of skills they can train
- Train [skill] - the npc will inform of the amount of gold needed to train. Any portion of this amount can be dropped on the vendor; training points received proportional to the gold given.
- Guildmaster NPCs
- join. The guildmaster will inform you of the gold needed to join their guild. Drop this amount on the vendor.
- Nobles; Escorts
- Destination - the npc will inform you where he/she needs to go.
- I will take thee - accepts the escort. The noble character will follow you by foot and through gates. Once you have brought the escort to their destination, payment is given.
Parrying
Links
- Parrying Guide - Tessa's Cove
Peacemaking
Pet Commands
Preface the command with the pets name or 'all'. Rover stay; All attack
- Stay - commands the pet to stay put and to stop following you.
- Follow (target) - commands the pet to follow a target.
- Kill (target) - commands the pet to attack a target.
- Guard (target) - commands the pet to guard a target.
- Stop - commands the pet to stop all actions; pets already stopped will move away
- Release - reverses taming. Releases pet back into the. wild
- Transfer (target) - Opens a trade window for the pet with the targeted player.
- Drop - the pet drops any loot they may be carrying. Used on creatures like nightmares and dragons.
Player Vendor Commands
Use the following commands with your house vendors. These can only be used by the player who owns the vendor.
- [vendorname] collect - the vendor will ask you how much you want to collect. Leave enough to keep them paid if they are to be used further. Enter the amount you want to take as speech and hit enter. A check for that amount is deposited in your bank. Fred collect
- vendor collect - the closest vendor you own from a tile away will deposit everything they have in your account.
- [vendor name] dismiss - the vendor disappears. Be sure everything you want to keep has been taken off the vendor. Martha dismiss
Poisoning
Potion Kegs
Potion Keg Quantity | |
---|---|
If the keg shows: | It contains: |
The keg is empty | 0 potions |
The keg is nearly empty | 1-4 |
The keg is not very full | 5-19 |
The keg is about one quarter full | 20-29 |
The keg is about one third full | 30-39 |
The keg is almost half full | 40-46 |
The keg is approximately half full | 47-53 |
The keg is more than half full | 54-69 |
The keg is about three quarters full | 70-79 |
The keg is very full | 80-95 |
The liquid is almost to the top of the keg | 96-99 |
The keg is completely full | 100 potions |
Links
- Alchemy Guide - Tessa's Cove
Potion keg information at the bottom of the Alchemy guide.
Provocation
Resisting Spells
Reputation - Fame/Karma Titles
There is no way to tell your fame and karma but you can appoximate by comparing your title to this chart
Points | Fame | ||||
---|---|---|---|---|---|
0 - 1249 | 1250 - 2499 | 2500 - 4999 | 5000 - 9999 | 10 000+ | |
Karma 10 000 and up |
Trustworthy | Estimable | Great | Glorious | Glorious Lord Glorious Lady |
Karma 9 999 - 5 000 |
Honest | Commendable | Famed | Illustrious | Illustrious Lord Illustrious Lady |
Karma 4 999 - 2 500 |
Good | Honorable | Admirable | Noble | Noble Lord Noble Lady |
Karma 2 499 - 1 250 |
Kind | Respectable | Proper | Eminent | Eminent Lord Eminent Lady |
Karma 1 249 - 625 |
Fair | Upstanding | Reputable | Distinguished | Distinguished Lord Distinguished Lady |
Karma 624 - -624 |
no title | Notable | Prominent | Renowned | Lord; Lady |
Karma -625 - -1 249 |
Rude | Disreputable | Notorious | Infamous | Dishonored Lord Dishonored Lady |
Karma -1 250 - -2 499 |
Unsavory | Dishonorable | Ignoble | Sinister | Sinister Lord Sinister Lady |
Karma -2 500 - -4 999 |
Scoundrel | Malicious | Vile | Villianous | Dark Lord Dark Lady |
Karma -5 000 - -9 999 |
Despicable | Dastardly | Wicked | Evil | Evil Lord Evil Lady |
Karma -10 000 or less |
Outcast | Wretched | Nefarious | Dread | Dread Lord Dread Lady |
RunUO Commands
A complete list of runuo commands can be viewed in-game with [help
- [Account - Account Management Screen; change your password, change your registered emails or view a list of ips that have accessed your account.
- [Auth (Validation Key) - Account Validation; for use when changes are made through [account. The key is sent to your registered email to be entered in-game.
- [ClaimDonation - brings up the Claim Donation Form.
- [echo - speech appears as a system message. [echo test this
- [emote (text), [e (text) - emotes with sounds; see the complete list under emotes. [e cough
- [G , [GC , [GuildChat - chat to guild members. [G anyone on?
- [Helpinfo - Gives you information in-game about the runuo commands
- [PrivateChar - removes character details from the public at My UO:Gamers
- [PublicChar - displays character details from the public at My UO:Gamers
Shrine Commands
The following words unlock your karma at the corresponding shrine
- bal - Chaos Shrine
- mu - Compassion Shrine
- ahm - Honesty Shrine
- summ - Honor Shrine
- lum - Humility Shrine
- beh - Justice Shrine
- cah - Sacrifice Shrine
- om - Spirtuality Shrine
- ra - Valor Shrine
Snooping
Stable Commands
The following words are used with a stablemaster, animal trainer or ranger
- Claim - retrieves all pets stabled
- Claim list - Lists all pets stabled. Choose the pet to be retrieved.
- Stable, Stall - target pet to be stabled. You cannot stable a pack animal with items in its pack.
Stealing
- To join the thieves guild, the following requirements must be met:
- The character must be at least one week old
- The character must have minimum 48 hours of in-game time
- The character must have minimum 60.0 stealing skill
- The character can have no murder counts.
- Gaining a kill count after joining the thieves guild will result in your dimissal. You can rejoin when the kill count expires.
Stealth
- Hiding 80.0 minimum is required to raise/use Stealth
Stone Crafting
- Requires GM carpentry to learn
- No skill room required
Swordsmanship
- Swords 80.0+ and Anatomy 80.0+ gives the ability to deliver a concussive blow with two-handed weps.
Travel Commands
- Recdu - activates the teleporter in the mage shop north of Moonglow. The teleporter will take you to Papua's mage shop.
- Recsu - activates the teleporter in Papua's mage shop. The teleporter will take you to the mage shop north of Moonglow.
- Doracron - activates the serpent pillars in Britannia's waters and transports you to the Lost Lands.
- Sueacron - activates the serpent pillars in the Lost Land and transports you to Britannia.
Tactics
Tailoring
Tailored Items
by category
Tailoring Table | |||||
---|---|---|---|---|---|
Hats | |||||
Hat | Resources | Min. Skill | Hat | Resources | Min. Skill |
skullcap | 2 cloth | 0.0 | wizard hat | 15 cloth | 7.2 |
bandana | 2 cloth | 0.0 | bonnet | 11 cloth | 6.2 |
floppy hat | 11 cloth | 6.2 | feathered hat | 12 cloth | 6.2 |
wide-brim hat | 12 cloth | 6.2 | tricorne | 12 cloth | 6.2 |
straw hat | 10 cloth | 6.2 | jester hat | 15 cloth | 7.2 |
tall straw hat | 13 cloth | 6.7 | |||
Shirts | |||||
Shirt | Resources | Min. Skill | Shirt | Resources | Min. Skill |
doublet | 8 cloth | 0.0 | plain dress | 10 cloth | 12.4 |
shirt | 8 cloth | 20.7 | fancy dress | 12 cloth | 33.1 |
fancy shirt | 8 cloth | 24.8 | cloak | 14 cloth | 41.4 |
tunic | 12 cloth | 0.0 | robe | 16 cloth | 53.9 |
surcoat | 14 cloth | 8.2 | jester's suit | 24 cloth | 8.2 |
Pants | |||||
Pant | Resources | Skill Level | Pant | Resources | Skill Level |
short pants | 6 cloth | 24.8 | kilt | 8 cloth | 20.7 |
long pants | 8 cloth | 24.8 | skirt | 10 cloth | 29.0 |
Miscellaneous | |||||
Misc | Resources | Min. Skill | Misc | Resources | Min. Skill |
body sash | 4 cloth | 4.1 | half apron | 6 cloth | 20.7 |
oil cloth | 1 cloth | 74.6 | full apron | 10 cloth | 29.0 |
Footwear | |||||
Footwear | Resources | Min. Skill | Footwear | Resources | Min. Skill |
sandals | 4 leather | 12.4 | boots | 8 leather | 33.1 |
shoes | 6 leather | 16.5 | thigh boots | 10 leather | 41.4 |
Armor | |||||
Leather Armor | |||||
Leather | Resources | Min. Skill | Leather | Resources | Min. Skill |
gorget | 4 leather | 53.9 | sleeves | 4 leather | 53.9 |
cap | 2 leather | 6.2 | leggings | 10 leather | 66.3 |
gloves | 3 leather | 51.8 | tunic | 12 leather | 70.5 |
Studded Leather Armor | |||||
Studded | Resources | Min. Skill | Studded | Resources | Min. Skill |
gorget | 6 leather | 78.8 | leggings | 12 leather | 91.2 |
gloves | 8 leather | 82.9 | tunic | 14 leather | 95.4 |
sleeves | 10 leather | 87.1 | |||
Female Leather Armor | |||||
Female | Resources | Min. Skill | Female | Resources | Min. Skill |
leather shorts | 8 leather | 62.2 | studded bustier | 8 leather | 82.9 |
leather skirt | 6 leather | 58.8 | leather armor | 8 leather | 62.2 |
leather bustier | 6 leather | 58.0 | studded armor | 10 leather | 87.1 |
Bone Armor | |||||
Bone | Resources | Min. Skill | Bone | Resources | Min. Skill |
helmet | 4 leather 2 bones |
85.0 | leggings | 10 leather 6 bones |
95.0 |
gloves | 6 leather 2 bones |
89.0 | armor | 12 leather 10 bones |
96.0 |
arms | 8 leather 4 bones |
92.0 |
Tailored Items
by skill level
Item | Min. Skill | Item | Min. Skill | Item | Min. Skill |
---|---|---|---|---|---|
bandana | 0.0 | plain dress | 12.4 | robe | 53.9 |
doublet | 0.0 | sandals | 12.4 | leather bustier | 58.0 |
skullcap | 0.0 | plain dress | 12.4 | leather skirt | 58.0 |
tunic | 0.0 | sandals | 12.4 | female leather armor | 62.2 |
body sash | 4.1 | shoes | 16.5 | leather shorts | 62.2 |
bonnet | 6.2 | half apron | 20.7 | leather tunic | 70.5 |
cap | 6.2 | kilt | 20.7 | oil cloth | 74.6 |
feathered hat | 6.2 | shirt | 20.7 | studded gorget | 78.8 |
floppy hat | 6.2 | fancy shirt | 24.8 | studded bustier | 82.9 |
leather cap | 6.2 | long pants | 24.8 | studded gloves | 82.9 |
straw hat | 6.2 | short pants | 24.8 | bone helmet | 85.0 |
tricorne hat | 6.2 | full apron | 29.0 | studded armor | 87.1 |
wide-brim hat | 6.2 | skirt | 29.0 | studded sleeves | 87.1 |
tall straw hat | 6.7 | boots | 33.1 | bone gloves | 89.0 |
jester hat | 7.2 | fancy dress | 33.1 | studded leggings | 91.2 |
wizard's hat | 7.2 | cloak | 41.4 | bone arms | 92.0 |
jester suit | 8.2 | thigh boots | 41.4 | studded tunic | 94.0 |
surcoat | 8.2 | leather gloves | 51.8 | bone leggings | 95.0 |
bone armor | 96.0 |
Links
- Tailoring Guide - Tessa's Cove
Thieves Guild
- All of the following requirements must be met by your character to join the thieves guild.
- The character must be seven days old.
- The character must be logged in game for 48 hours.
- Your stealing skill must be 60.0 or greater.
- Your character cannot have any murder counts.
- If you meet the requirements, join the guild by saying "Vandoren join" to Vandoren, the thief guildmaster standing across the street (south) from the West Britain Bank doors. Vandoren will ask for 500 gold pieces. Drop the gold on Vandoren and you're in!
Links
- Thieves and Thievery: The Absolute Guide. - Hybrid Forum
- Common Scams and How to Avoid Them - Hybrid Forum
Tinkering
Tinkering Table | ||
---|---|---|
Item | Supplies | Minimum Skill all ore types |
Wooden Items | ||
jointing plane | 5 boards or logs | 0.0 |
moulding plane | 4 boards or logs | 0.0 |
smoothing plane | 4 boards or logs | 0.0 |
clock frame | 6 boards or logs | 0.0 |
axle | 2 boards or logs | 0.0 |
rolling pin | 5 boards or logs | 0.0 |
Tools | ||
scissors | 2 ingots | 5.0 |
mortar and pestle | 3 ingots | 20.0 |
scorp | 2 ingots | 30.0 |
tinker's tools | 2 ingots | 10.0 |
hatchet | 4 ingots | 30.0 |
draw knife | 2 ingots | 30.0 |
sewing kit | 2 ingots | 10.0 |
saw | 4 ingots | 30.0 |
dovetail saw | 4 ingots | 30.0 |
froe | 2 ingots | 30.0 |
shovel | 4 ingots | 40.0 |
hammer | 1 ingot | 30.0 |
tongs | 1 ingot | 35.0 |
smith's hammer | 4 ingots | 40.0 |
inshave | 2 ingots | 30.0 |
pickaxe | 4 ingots | 40.0 |
lockpick | 1 ingot | 45.0 |
skillet | 4 ingots | 30.0 |
flour sifter | 3 ingots | 50.0 |
fletcher's tools | 3 ingots | 35.0 |
mapmaker's pen | 1 ingot | 25.0 |
scribe's pen | 1 ingot | 25.0 |
Parts | ||
gears | 2 ingots | 5.0 |
clock parts | 1 ingot | 25.0 |
barrel tap | 2 ingots | 35.0 |
springs | 2 ingots | 5.0 |
sextant parts | 4 ingots | 30.0 |
barrel hoops | 5 ingots | 0.0 |
hinge | 2 ingots | 5.0 |
bola balls | 10 ingots | 60.0 |
Utensils | ||
butcher knife | 2 ingots | 25.0 |
spoon - left | 1 ingot | 0.0 |
spoon - right | 1 ingot | 0.0 |
plate | 2 ingots | 0.0 |
fork - left | 1 ingot | 0.0 |
fork - right | 1 ingot | 0.0 |
cleaver | 3 ingots | 20.0 |
knife - left | 1 ingot | 0.0 |
knife - right | 1 ingot | 0.0 |
goblet | 2 ingots | 10.0 |
pewter mug | 2 ingots | 10.0 |
skinning knife | 2 ingots | 25.0 |
Misc | ||
key ring | 2 ingots | 10.0 |
candelabra | 4 ingots | 55.0 |
scales | 4 ingots | 60.0 |
iron key | 3 ingots | 20.0 |
globe | 4 ingots | 55.0 |
spyglass | 4 ingots | 60.0 |
lantern | 2 ingots | 30.0 |
heating stand | 4 ingots | 60.0 |
Jewelry | ||
star sapphire jewelry | 2 ingots, 1 star sapphire | 40.0 |
emerald jewelry | 2 ingots, 1 emerald | 40.0 |
sapphire jewelry | 2 ingots, 1 sapphire | 40.0 |
ruby jewelry | 2 ingots, 1 ruby | 40.0 |
citrine jewelry | 2 ingots, 1 citrine | 40.0 |
amethyst jewelry | 2 ingots, 1 amethyst | 40.0 |
tourmaline jewelry | 2 ingots, 1 tourmaline | 40.0 |
amber jewelry | 2 ingots, 1 amber | 40.0 |
diamond jewelry | 2 ingots, 1 diamond | 40.0 |
Assemblies | ||
axle with gears | 1 axle, 1 gear | 0.0 |
clock parts | 1 axle with gears, 1 springs | 0.0 |
sextant parts | 1 axle with gears, 1 hinges | 0.0 |
clock - right or left | 1 clock frames, 1 clock parts | 0.0 |
sextant | 1 sextant parts | 0.0 |
bola | 4 bola balls, 3 leather or hides | 90.0 |
potion kegs | 1 empty keg, 1 keg tap, 1 barrel lid, 10 empty bottles | 75.0 |
Traps | ||
dart trap | 1 ingot, 1 crossbow bolt | 30.0 |
poison trap | 1 ingot, 1 green potion | 30.0 |
explosion trap | 1 ingot, 1 purple potion | 55.0 |
faction gas trap | 3000 faction silver, 10 ingots, 1 green potion | 65.0 |
faction explosion trap | 3000 faction silver, 10 ingots, 1 purple potion | 65.0 |
faction saw trap | 3000 faction silver, 10 ingots, 1 gear | 65.0 |
faction spike trap | 3000 faction silver, 10 ingots, 1 springs | 65.0 |
faction trap removal kit | 1000 faction silver, 10 ingots | 90.0 |
Combined Skill Items | ||
stone oven - east | 85 boards or logs, 125 ingots | 50.0 tinkering, 68.4 carpentry |
stone oven - south | 85 boards or logs, 125 ingots | 50.0 tinkering, 68.4 carpentry |
flour mill - east | 100 boards or logs, 50 ingots | 50.0 tinkering, 94.7 carpentry |
flour mill - south | 100 boards or logs, 50 ingots | 50.0 tinkering, 94.7 carpentry |
Tracking
Veteran Privileges
Veteran Privileges are automatically awarded to players as their account(s) reach one year markers. Unlike the veteran rewards, there are no points and nothing to claim or cash in. The privileges are applied to accounts/characters as they come of age.
- House Storage
- 3 years: 5% storage bonus
- 4 years: 10% storage bonus
- 5 years: 20% storage bonus
- Check Size (increased)
- 2 years: 2,000,000 gp
- 5 years: 5,000,000 gp
- Bank Capacity
- 1 years: 150 items
- 2 years: 175 items
- 3 years: 200 items
- 4 years: 225 items
- 5 years: 250 items
- Craft Bonus
- 1% per year, 5% maximum
Veteran Rewards
Veteran rewards can be used only by players of the minimum age for that item. For example, you need to be 60 days old to use the leather dye tub, whether you obtain one from the reward menu or buy one from another player.
- 1 month (30 days)
- Black dye tub
- Special dye tub
- Furniture dye tub
- Bronze +2 AR cloak
- Bronze +2 AR robe
- Copper +2 AR cloak
- Copper +2 AR robe
- Choice of one of 14 mini-monster statues:
- Dragon
- Skeleton
- Troll
- Orc
- Deamon
- Ettin
- Earth Elemental
- Gargoyle
- Gorilla
- Crocodile
- Lich
- Lizard Man
- Ogre
- Ratman
- 2 Months (60 days)
- one month rewards remain as an option
- Agapite +2 AR cloak
- Agapite +2 AR robe
- Golden +2 AR cloak
- Golden +2 AR robe
- Leather Dye-tub
- 3 Months (90 days)
- one & two month rewards remain as an option
- Ethereal mount (horse, ostard, or llama)
- Verite +2 AR cloak
- Verite +2 AR robe
- Valorite +2 AR cloak
- Valorite +2 AR robe
- Choice of one of three mini-monster statues
- Zombie
- Cow
- Llama
- 4 Months (120 days)
- one - three month rewards remain as an option
- One of three possible 밫ailoring BOD-colored?+2 AR cloaks
- Ice Green, Ice Blue, or Dark Gray
- One of three possible 밫ailoring BOD-colored?+2 AR robes
- Ice Green, Ice Blue, or Dark Gray
- Runebook/runestone dye tub
- Choice of one of the following statuettes
- Ophidian Warrior
- Reaper
- Mongbat
- Ethereal mount (unicorn, kirin, or ridgeback)
- 5 months (150 days)
- one - four month rewards remain as an option
- One of three possible 밫ailoring BOD-colored?+2 AR cloaks
- Fire, Ice White, Jet Black
- One of three possible 밫ailoring BOD-colored?+2 AR robes
- Fire, Ice White, Jet Black
- Vet Reward Statuette dye tub
- Choice of one of the following statuettes
- Gazer
- Fire Elemental
- Wolf
- Ethereal mount (giant beetle or swamp dragon)
- 6 months+
- Reward credits continue to accumulate 1 per month
- No other rewards are added to the reward menu
Veterinary
- Veterinary 40.0+ and Animal Lore 40.0+ will give a chance to cure pets with bandaids
- Veterinary 80.0+ and Animal Lore 80.0+ will give a chance to resurrect dead (bonded) pets with bandaids
Links
- Veterinary Guide - Tessa's Cove
Weapon Modifiers
Magical Weapons | |||||
---|---|---|---|---|---|
Prefix | Combat skill bonus | Prefix | Weapon Durability Bonus | Suffix | Damage Bonus |
Accurate | +5 | Durable | +10 | Ruin | +1 |
Surpassingly Accurate | +10 | Substantial | +20 | Might | +3 |
Eminently Accurate | +15 | Massive | +30 | Force | +5 |
Exceedingly Accurate | +20 | Fortified | +40 | Power | +7 |
Supremely Accurate | +25 | Indestructible | +50 this item can break | Vanquishing | +9 |
Exceptional | Exceptionally made weapons give an additional 30% damage. This works out to the equivelant of a might weapon (+3) |
Weapons - Runic
Weapon Modifiers (from worst to best) | ||
---|---|---|
Durability | Tactics | Damage |
Durable | Accurate | Ruin |
Substantial | Surpassingly Accurate | Might |
Massive | Eminently Accurate | Force |
Fortified | Exceedingly Accurate | Power |
Indestructable | Supremely Accurate | Vanquishing |
Runic Weapon Modifiers | |||
---|---|---|---|
Ore Type | Modifiers | Ore Type | Modifiers |
Dull Copper | Durable; Accurate; | Gold | Indestructable; Eminently Accurate; Force |
Shadow | Durable; Ruin | Agapite | Indestructable; Eminently Accurate; Power |
Copper | Fortified; Surpassingly Accurate; Ruin | Verite | Indestructable; Exceedingly Accurate; Power |
Bronze | Fortified; Surpassingly Accurate; Might | Valorite | Indestructable; Supremely Accurate; Vanquishing |
Wrestling
- Wrestling 80.0+ and Anatomy 80.0+ gives the ability to stun punch.
- Wrestling 80.0+ and Armslore 80.0+ gives the ability to disarm.
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